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Optimal Build Simulation

Automatically find the optimal item combination for your character by setting the importance of each combat stat. The simulator searches all valid items in your level range and runs a greedy multi-pass optimisation across all 9 equipment slots.

How it works:

  1. Enter your character level and base training stats (or import them via your profile link).
  2. Set stat priorities — how much you care about Critical Damage, Block, Damage, and Armour.
  3. Choose the rarity at which to evaluate items.
  4. Click Find Optimal Build and see the recommended gear with full stat breakdowns.

The result is a greedy optimum — it may not be the global optimum for all possible combinations, but it converges quickly and gives strong practical results.

Optimal Build Simulation

Find the optimal item combination for your character based on your stat priorities.

Import Profile

Enter the URL of a Gladiatus character profile to automatically import their stats and equipment.

Character

Searching items level 19

Character Stats

Base: 5 | Training Cap: 200 | Max with items: 8
Base: 5 | Training Cap: 200 | Max with items: 8
Base: 5 | Training Cap: 200 | Max with items: 8
Base: 5 | Training Cap: 200 | Max with items: 8
Base: 5 | Training Cap: 200 | Max with items: 8
Base: 5 | Training Cap: 200 | Max with items: 8

Pacts

Pacts

Blessing PactsBlessing Pacts
Honours PactsHonours Pacts
Secret Knowledge PactsSecret Knowledge Pacts

Stat Priorities

Set the importance (0–100) of each combat objective. The simulation weighs items relative to these values. Agility, Dexterity, Constitution, and Strength from items are already factored through the combat stats above.

Critical DamageMaximises critical hit chance via critical attack value and Dexterity
2525%
BlockMaximises block chance via block value and Strength
2525%
DamageMaximises total damage output including weapon and flat damage
2525%
ArmourMaximises armour, resilience, and health
2525%

Higher rarity multiplies item stats but is rarer to obtain. Orange is a practical target for most players. All candidates are evaluated as conditioned (one tier above the selected rarity in stat strength — e.g. red shows red+ values), so the results represent the theoretical ceiling at that rarity.