Gioll Passage
Gioll Passage is the Advanced Dungeon of The Cave of Dark intrigue in the Wolf Cave expedition. It's one of the intermediate Italy dungeons in the mid-high levels and is probably going to serve you only a few levels. It has a strong boss with a strong drop. Real challenge fro the best of Gladiators. It's only 6 dungeon points in length so you can properly farm this dungeon. Boss drops are very good.
Gustavos Country House
Gustavos Country House is the first dungeon in the game. Therefore it's quite easy. Also, it is populated with a lot of enemies but you only need to fight 3 to get to the boss!
Hidden Grave
The long waited return to Italy. You feel stronger but are you ready for this dark dungeon? It's one of the most interesting dungeons in the game and one with a formidable boss. However, there is one thing you should know - the dungeon can be very long depending on the Skeleton Wall. Boss drops very good items and the item level drop here should feel like a fresh breath after you've stayed and fought for 10 levels in the Viking Camp. Beware, boss is hard!
In enemy hands
In enemy hands is the second dungeon on your big return to Italy. It is good buffer dungeon because you will most probably only run it for 3 levels until you go to The last resort in Pirate Harbour Advanced.
Italy Dungeons
The first dungeons in the game are in Italy. As soon as you are level 10. The last dungeon is on level 78.
On the Run
On the Run is the second dungeon in the game. Unfortunately, depending on how well you managed to equip your mercenaries from level 10 onwards, you might be able to handle the dungeon just fine or have problems getting through. It is recommended that by that time you have purchased and filled all mercenaries slots or at least have 3 but fully equipped ones, you should be able to start farming this dungeon. It is doable on level 11-12 but you have to invest in some equipment and mercenaries. It is a long dungeon but it's absolutely mandatory to fight here if you can as the drops are better than Gustavos. The average length is 12 dungeon points so despite the length of the dungeon it is very adequate in terms of item level drops.
The Cave of Dark intrigue
The Cave of Dark Intrigue is the fourth dungeon in the game and same as the Dragon Stronghold its entry level is a trap. The enemy levels are 24-26 on level 15 Entry. Quite tricky. However, if you are VERY well equipped on level 15 to 18 you should be able to fight off enemies until the boss. The boss however is another story. It's much stronger than the rest of the dungeon so you could find yourself easily in the position where you fight through the dungeon just fine and when you try hitting the boss you barely down him to half health. If you are in this situation you would probably be skipping this dungeon until you are able to kill the boss or cancel and re-start the dungeon when you reach the boss. That way you can at least fight the mobs in the dungeon for items. Gear up your mercenary with the latest gear and keep them as high level as possible and you can try to down him as early as possible
The Dragon Stronghold
The Dragon Stronghold is the third dungeon in the game. Don't be fooled by the level 10 entry. This dungeon is hard. If you are doing a slower paced game and you don't level too fast, you will be able to fight in here on level 14-15 only if you have 4 mercenaries, all fully equipped with current item level gear. The drops are not much better than the On the Run but still better. The boss is not that much stronger than the rest of the dungeon so assuming you are able to fight through to the boss then you should be able to defeat him as well.
The Last Resort
The Last Resort is the advanced dungeon of Pirate Harbour and On the Run dungeon. Its entry level is an unusual but surely welcomed one. Dungeon is extremely long. This is also the first "Advanced" version of a dungeon in the game.
The True Owner
The True Owner is the Advanced Dungeon of The Dragon Stronghold in Misty Mountains. It is in between The Last Resort and Gioll Passage with 2-3 levels difference. Knowing that The Last Resort is 14 dungeon points long this one is a real upgrade in any direction
Zagrash`s Fort
Zagrash`s Fort is the last and the highest level Italy dungeon in Gladiatus. Long ago it was the highest level dungeon in the game and the boss here was the end boss of the game. This boss is so hard that coming out of farming Fenrirson in Gioll Passage you probably even not going to halve the health of Zagrash. My suggestion is that you kill everything and when you reach the boss, cancel the dungeon and start over. If you are competitive and want to beat him, look at the guide on how to gear up and prepare for Zagrash - guide