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31 docs tagged with "dungeons"

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Abducted

Abducted is the normal dungeon of the Bridge expedition and is the second dungeon in Africa. It is a lot easier than Temple of Perdition so if you are good geared you might be able to come here at level 25-26 and be able to complete it. Look for Uróthiens items or Rayols in the Auction House. They are really high in damage and if you keep your Mercenary to the highest possible level, you will have no problem farming this dungeon.

Africa Dungeons

Africa dungeons start at level 20 and are essential to the game. You will find incredible monsters and bosses here.

Alpha & Omega

Alpha & Omega is the last dungeon in the game. It is only for the highest level gladiators. It is also the longest - 20 dungeon points.

Britannia Dungeons

Unfortunately there aren't any Britannia dungeons yet. We are waiting for Gameforge!.

Chamber of Pyro

Chamber of Pyro is the third dungeon in Africa. Very interesting dungeon and very long. It is based on luck so you could spend all your dungeon point easily before reaching the boss.

Dark Catacombs

Dark Catacombs is the first dungeon in Germania on your first visit to Germania. A long dungeon but the boss rewards good items.

Externsteine

Externsteine is the most important dungeon in the game. It is fast and the treasures are priceless. It is a Dungeon where an Orange item has a better chance to drop. Not only from the boss but from the normal enemies as well. It is also probably the longest dungeon to run in the game because it spans 10 levels until the next dungeon and these are levels from 102-112 which would take a while (could be up to a year) to level up so in the meantime you are stuck in here but it's going to be the ride of your life. Very special ability of Wrath of the Mountain - the boss, 100% chance to avoid critical hits. So, essentially you can't crit the boss so you have to defeat him through sheer high Damage and Double hits.

Fairground

Fairground is the first of the high level dungeons in Africa. It is available at level 80 but don't be fooled. The leader of the mighty Umpokta is a formidable boss. You need to be highly geared to face him. A good preparation for him is if you are able to beat Zagrash in Zagrash's Fort. If you beat Zagrash most of the times, you might be able to land some kills on Papa Sasama. Generally, he is an extremely hard boss and you will be waiting for 86 to skip this dungeon and move to the next one. Read the Zagrash guide and how to gear up to beat him. Same tactic applies for Papa Sasama but with even higher levels and stats.

Germania Dungeons

Germania contains the least number of dungeons but they are all really important. Here are the "end-game" dungeons for the highest level gladiators.

Gioll Passage

Gioll Passage is the Advanced Dungeon of The Cave of Dark intrigue in the Wolf Cave expedition. It's one of the intermediate Italy dungeons in the mid-high levels and is probably going to serve you only a few levels. It has a strong boss with a strong drop. Real challenge fro the best of Gladiators. It's only 6 dungeon points in length so you can properly farm this dungeon. Boss drops are very good.

Gladiatus Dungeons

Dungeons in Gladiatus are adventures against mighty enemies. You and your group of 5 will defeat legendary bosses throughout the game and find epic gear. All you need to know about the basics of the dungeons you can read it on the Game guide page and the dungeons themselves with all the details will be here. Just read on.

Gustavos Country House

Gustavos Country House is the first dungeon in the game. Therefore it's quite easy. Also, it is populated with a lot of enemies but you only need to fight 3 to get to the boss!

Hidden Grave

The long waited return to Italy. You feel stronger but are you ready for this dark dungeon? It's one of the most interesting dungeons in the game and one with a formidable boss. However, there is one thing you should know - the dungeon can be very long depending on the Skeleton Wall. Boss drops very good items and the item level drop here should feel like a fresh breath after you've stayed and fought for 10 levels in the Viking Camp. Beware, boss is hard!

In enemy hands

In enemy hands is the second dungeon on your big return to Italy. It is good buffer dungeon because you will most probably only run it for 3 levels until you go to The last resort in Pirate Harbour Advanced.

In the Heart of Decay

In the Heart of Decay is an important dungeon because it will gear you up for the serious dungeons that await you on the higher levels. Gaius, Lucius and Antonius item level 100+ start to drop so you could expect to change your weapon and some parts of your armor here. Next dungeon is pretty hard so you will need to stay here for as long as it's necessary.

Italy Dungeons

The first dungeons in the game are in Italy. As soon as you are level 10. The last dungeon is on level 78.

Late Revenge

Late Revenge is a dungeon in the last Gladiatus expedition - Dragon Remains. It is the long waited new dungeon after Externsteine. The 10 Levels in Externsteine to reach this dungeon are more than a year worth of regular play. It is also the longest in the game which is not pleasant especially after Externsteine's 6 dungeon points to complete. However, the item level drop is significantly higher. Even to the extent that on Levels 112-115 you might not be able to wear the highest level items the boss can drop.

Mysterious Laboratory

Mysterious Laboratory is actually an optional dungeon. You could still be in Italy fighting Zagrash or you can be in Africa fighting the Umpokta Tribe. The weird fact about this dungeon is that it doesn't have a suitable expedition to match it so you would only come here for the dungeon and fight a low level expedition. This doesn't make sense so this is one of the very weird dungeons in the game. However, boss is easier than Papa Sasama & Zagrash and the dungeon is actually quicker. If you are an only-dungeon player you might want to try this dungeon out.

On the Run

On the Run is the second dungeon in the game. Unfortunately, depending on how well you managed to equip your mercenaries from level 10 onwards, you might be able to handle the dungeon just fine or have problems getting through. It is recommended that by that time you have purchased and filled all mercenaries slots or at least have 3 but fully equipped ones, you should be able to start farming this dungeon. It is doable on level 11-12 but you have to invest in some equipment and mercenaries. It is a long dungeon but it's absolutely mandatory to fight here if you can as the drops are better than Gustavos. The average length is 12 dungeon points so despite the length of the dungeon it is very adequate in terms of item level drops.

Poisoned Country

This is the Lost Harbour dungeon. Long one with something like two bosses. Last dungeon before you depart for Germania. Also this is where you can start to find Purple drops from the boss more often and in higher chances.

Sasama`s last journey

Sasama`s last journey is the highest level dungeon in Africa and it will get you ready to depart to Germania for good. The story behind the dungeon is that in the previous lower level dungeon you have defeated the tribal lord Papa Sasama but something is happening in the village even after his death. You come back to investigate. Just 2 levels after In the Heart of Decay, you need to be very prepared to come here. Item level drops are slightly higher so you might want to fight through the dungeon and reset the dungeon before the boss and start over until you gear up to face him. You will stay here for a long time as the next dungeon is far away. The last minions are also very tough. You could be farming the boss easily and still sometimes loose against Voodoo Warrior or Spear Guard. Here is an example of a very good setup that still lost to Spear Guard. It's just that Spear Guard can critical hit very bad and killing your tank in 2 rounds and that's how you loose.

Temple of Perdition

Temple of Perdition is the first African dungeon. Entry level is 20 but you have to be really well prepared before coming over here. Extremely well geared you might be able to get through to the boss but killing him would require a lot more. I would suggest coming here in your 25th Level and really well geared or on level 20 but to farm until the boss and then reset. Minions are still good source of experience and items. Try searching for Rayols or Uróthiens items in the Auction House, they are really high in damage.

The Cave of Dark intrigue

The Cave of Dark Intrigue is the fourth dungeon in the game and same as the Dragon Stronghold its entry level is a trap. The enemy levels are 24-26 on level 15 Entry. Quite tricky. However, if you are VERY well equipped on level 15 to 18 you should be able to fight off enemies until the boss. The boss however is another story. It's much stronger than the rest of the dungeon so you could find yourself easily in the position where you fight through the dungeon just fine and when you try hitting the boss you barely down him to half health. If you are in this situation you would probably be skipping this dungeon until you are able to kill the boss or cancel and re-start the dungeon when you reach the boss. That way you can at least fight the mobs in the dungeon for items. Gear up your mercenary with the latest gear and keep them as high level as possible and you can try to down him as early as possible

The Dragon Stronghold

The Dragon Stronghold is the third dungeon in the game. Don't be fooled by the level 10 entry. This dungeon is hard. If you are doing a slower paced game and you don't level too fast, you will be able to fight in here on level 14-15 only if you have 4 mercenaries, all fully equipped with current item level gear. The drops are not much better than the On the Run but still better. The boss is not that much stronger than the rest of the dungeon so assuming you are able to fight through to the boss then you should be able to defeat him as well.

The Last Resort

The Last Resort is the advanced dungeon of Pirate Harbour and On the Run dungeon. Its entry level is an unusual but surely welcomed one. Dungeon is extremely long. This is also the first "Advanced" version of a dungeon in the game.

The True Owner

The True Owner is the Advanced Dungeon of The Dragon Stronghold in Misty Mountains. It is in between The Last Resort and Gioll Passage with 2-3 levels difference. Knowing that The Last Resort is 14 dungeon points long this one is a real upgrade in any direction

Under a Blood-red Sky

Under a Blood-red Sky is the Advanced dungeon of Abducted. The boss' drop is well over the 100 item level so be prepared for some sweet loot. Also, this dungeon is a huge relief after the struggles with Fairground.

Viking Camp

Viking Camp is the third Germanian expedition and it is a long and expensive one. Also, it is 10 levels long as there isn't any dungeon to move to when you hit 55 level so you stay here until 60!

With all its might

With all its might is the second expedition that you will face in Germania. Could be a quick one and hopefully an easy one for you. The Advanced expedition is probably the most important expedition in the game.

Zagrash’s Fort on Level 78

As I have described in my dungeon arc every player hits a roadblock on level 78. So far you have been comfortably farming Fenrirson in Gioll’s Passage but at level 78 you find out that there is a new dungeon in Italy called Zagrash’s Fort. By that time the Fenrirson items will not satisfy you anymore so even better to try something new. A while ago Zagrash was the last boss in the game so they made him pretty hard. At level 80, just 2 levels after Zagrash’s Fort there is another dungeon in Africa - Fairground. However, he is even harder than Zagrash so you might want to stay in Italy for longer. The reality is that dungeons are hard and if you are a first timer you will probably be fighting lower dungeons than your level.

Zagrash`s Fort

Zagrash`s Fort is the last and the highest level Italy dungeon in Gladiatus. Long ago it was the highest level dungeon in the game and the boss here was the end boss of the game. This boss is so hard that coming out of farming Fenrirson in Gioll Passage you probably even not going to halve the health of Zagrash. My suggestion is that you kill everything and when you reach the boss, cancel the dungeon and start over. If you are competitive and want to beat him, look at the guide on how to gear up and prepare for Zagrash - guide