Skip to main content

Homepage

Hey friends, I am happy to announce that the website has a 10 year anniversary and for it, it will get a complete makeover. It will move from a Joomla 3.10 CMS to the great static site generator - Docusaurus. On top of that, It will go on Github and will be public

News Announcements

Open Questions

Hey guys. We have a couple of open questions that need answering. Like formulas mostly. If you are someone who knows the answer to any of the below, please contact me on Discord - Skarsburning.

  1. What is the formula for materials needed in Forging when the item has both prefix and suffix. It is no longer the sum of materials from prefix + suffix + base.
  2. What is the formula for gold value/Durability/Conditioning of an item when it receives a suffix/prefix or both and with rarity levels (green, orange, red and etc)
  3. How do we know if an item is conditioned from the anonymous profile page of a player
  4. What happens when you wear broken items
  5. What is the formula for experience needed for level after level 80

Latest Gladiatus News

Wild Farm Event 2026

  • Sunday, 29.03.2026 at 00:00 (server time) until Saturday, 11.04.2026 at 23:59 (server time). Wild Farm

Big March 2026 Update - Britannia Dungeons

  • After 10 years of waiting, Britannia dungeons will come to Gladiatus on 18 March 2026 - Britannia Dungeons

Battle at Hadrian's Wall event


Events – April 2026

02.04.2026 0:00:00 - 04.04.2026 23:59:59

  • 30% chance of finding an item
  • 25% forging success
  • -10% forge duration
  • 10% chance of a resource / scroll

06.04.2026 0:00:00 - 08.04.2026 23:59:59

  • 100% Pantheon quest gold, experience, grace, honor
  • -50% cooldown for quests
  • 50% more expedition points

10.04.2026 0:00:00 - 11.04.2026 23:59:59

  • 20% chance of a resource / scroll

12.04.2026 0:00:00 - 13.04.2026 23:59:59

  • The chance to obtain additional loot on expeditions and in dungeons is increased by 20%
  • 25% more dungeon points
  • 25% more expedition points

15.04.2026 0:00:00 - 16.04.2026 23:59:59

  • 20% forge helper drop chance

18.04.2026 0:00:00 - 19.04.2026 23:59:59

  • 50% more expedition points
  • 50% faster regeneration of expedition points
  • -50% cooldown for quests
  • 50% more dungeon points
  • 10% chance of finding ruby on expedition

21.04.2026 0:00:00 - 22.04.2026 23:59:59

  • -50% Forging time (and smelting)
  • -15% Ruby costs at Malefica

24.04.2026 0:00:00 - 26.04.2026 23:59:59

  • 200% dungeon XP
  • 200% arena XP
  • 50% expedition XP
  • 50% more dungeon points
  • 50% more expedition points

28.04.2026 0:00:00 - 29.04.2026 23:59:59

  • -20% training costs

Events – March 2026

01.03.2026 0:00:00 - 04.03.2026 23:59:59

  • 200% dungeon XP
  • 200% arena XP
  • 50% expedition XP
  • 50% more expedition points
  • 50% more dungeon points

06.03.2026 0:00:00 - 07.03.2026 23:59:59

  • 100% Pantheon quest gold, experience, grace, honor
  • -50% cooldown for quests
  • 50% more expedition points

08.03.2026 0:00:00 - 10.03.2026 23:59:59

  • 30% chance of finding an item
  • 25% forging success
  • -10% forge duration
  • 10% chance of a resource / scroll

08.03.2026 00:00:00 - 14.03.2026 23:59:59 - Battle at Hadrian's Wall

12.03.2026 0:00:00 - 14.03.2026 23:59:59

  • The chance to obtain additional loot on expeditions and in dungeons is increased by 20%
  • 25% faster regeneration of dungeon points
  • 25% more dungeon points

16.03.2026 0:00:00 - 17.03.2026 23:59:59

  • -25% training costs

19.03.2026 0:00:00 - 20.03.2026 23:59:59

  • 20% forge helper drop chance

22.03.2026 0:00:00 - 24.03.2026 23:59:59

  • 20% gold loot on expeditions
  • No durability loss

26.03.2026 0:00:00 - 28.03.2026 23:59:59

  • 10% chance of finding an item
  • -20% ruby costs for auction house
  • -15% training costs
  • 20% gold loot on expeditions

30.03.2026 0:00:00 - 31.03.2026 23:59:59

  • -50% Forging time (and smelting)

To Do List

  • Find what the formula for materials is when prefix and suffix are mixed together. So far we hardcode them through a file that has all possible variations. Taken from gladiatus-tools
  • Make Expeditions come from data files and not just plain text
  • Character planner partial costumes do not render well
  • Find what the formula is for gold, durability and conditiong is when prefix/suffix or both are applied to an item

Latest website news

26.03.2026

  • Refreshed the Wild Farm page as the event announced and coming soon

24.03.2026

  • There has been a huge effort from the community on finding all the new prefixes and suffixes and we finally have them all here

18.03.2026

  • Storming the Coast dungeon page is now completed as well as few other dungeons bosses that got revealed. Just as names and images

10.03.2026

  • New tool - Loot Explorer. Let's you explore all the possible combination of items in Gladiatus, searching for loot that you need

04.03.2026

  • Big news on Dungeons for Britannia from Gameforge. I added all the pages required with placeholder info

03.03.2026

  • Battle at Hadrian's wall announcement + fixed and modernized event page

28.02.2026

  • Added 2 new pages, Top Prefixes and Top Suffixes, as requested from fans, these are present in the old site so I restored them

25.02.2026

  • Planner is now fully functional. The only thing left is to find a way to know if an item is conditioned or not when importing a profile
  • Item planner now shows materials needed for crafting

18.02.2026

  • A lot of progress on the Character planner. It actually looks quite promising now. Tens of hours put into this in the last week.

04.02.2026

  • Gameforge announced a surprise event coming with discount on guild buildings. Never seen before. So adapted the Guild Buildings calculator
  • Fixed char planner issue where protective gear and poweders were not offered to respective slots or taken into account
  • Big update on forging goods
  • Char planner now live

03.02.2026

  • I've been making huge progresses towards the itemization and character planner. Too much to put here. Progress has been great!

19.01.2026

  • I made great progress into the items and the tooltips. Figured out the formula for damage, armor, durability and conditioning between rarities
  • This will allow for great automation on displaying them on the page in beautiful way
  • In the past week, I've been working on a new tool - Gladiatus Global Ranking at Gladiatus API. It's realeased now and it's super fun to browse. Go and check it.

11.01.2026

  • Experiments with Items and tooltips

10.01.2026

Today's migration progress:

  • Fixed most broken links which was a huge job
  • Now Prefixes and Suffixes have dynamically created routes without having hundreds of markdown files
  • Published the site live

09.01.2026

Today's migration progress (huge effort):

  • Finished main work on the expeditions, fixed broken links across dungeons and expeditions
  • Events structure improved
  • Costumes now has individual pages
  • Underworld formatting and costumes taken out into Costumes
  • Big changes to Forging Goods. Now every forging good gets its own page and link
  • Forging pages migrated
  • Guild done and reworked into individual pages
  • Huge breakthrough for displaying items, with React, with tooltips
  • Extracted all the base items, prefixes and suffixes into json files and objects
  • Item prefixes and suffixes now display great and are searchable and sortable
  • Split the big Items markdown into smaller ones under Items

08.01.2026

Today's migration progress:

  • working on Expeditions mainly. I've decided to do a big change on Expeditions and split them all into their own file and url

07.01.2026

Today's migration progress:

  • Fixed the about me page
  • Calculators rebuilt in JSX
  • Dungeon table recreated in Markdown
  • Videos page done
  • Some other cleanups

06.01.2026

I decided to start migrating the website from the old Joomla implementation to Markdown based Docusaurus and open-source it in Github. With the help of Github Copilot, I am migrating the pages. Here is what happened in the first day:

  • Initial Docusaurus config and init
  • Layout and UI to get close to the original
  • Started ordering how the pages would stack in the menu
  • Dungeons are fixed as a lot of stuff was missing from the migration script
  • Costumes page perfected