Gladiatus Items
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- Created: Thursday, 14 December 2017 13:45
- Written by Skarsburning
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Gladiatus Items
Table of Contents
- Weapons
- Shields
- Armour
- Helmets
- Gloves
- Shoes
- Rings
- Amulets
- Food(Usable)
- Special Food
- Reinforcements
- Recipes
- Upgrades
- Scrolls
- Event items
- Misc
Item formation
In Gladiatus an item is formed from a base item to which a prefix, suffix or both can be applied at the same time.
Here is an example:
We have an item - Club
Club has basic item level of 1. Then we apply a Prefix and the stats from the prefix are applied to the Club. However, every prefix adds item levels to the base item. The formula is scroll level -10. In our example we will use Taliths. Taliths scroll is 55 item level, which means that it will add 45 levels to the Club
So base level of Club is 1 + 45 levels from Taliths prefix and the result is Taliths Club (46 item level)
Now, let's apply a Suffix. Suffixes work the same way as Prefixes. It will add the stats from the suffix to our item + item levels (scroll -10). Let's use "of Fatuity"
In our case Fatuity will add 46-10=36 item levels to our Taliths Club
So the result is Taliths Club of Fatuity. All the stats from the prefix and the suffix are added to the item as well as item levels 1+45+36=82
This is how item is formed.
Interesting fact! Did you know that you can't have certain stats on certain item slots in Gladiatus
- You can't have Charisma +% on Shields
- You can't have Agility +% on Chest Armours
- You can't have Dexterity +% on Shoes
- You can't have Strength +% on Jewelry (Amulets and Rings)
Example:
"of Suffering", i am using this suffix because it has both Agility and Charisma and is good for example but this applies to both prefixes and suffixes:
Agility +21%
Charisma +17%
This is how a normal "of Suffering" items looks like:
However, If you decide to use it on an Chest Armour - there is no Agility! In fact there cannot be + "Agility %" on any Chest Armour in Gladiatus! No matter what suffix or prefix you use. You can have Agility +X but not Agility +XX%
If you decide to use it on a Shield - there is no Charisma % on shields! Just like the Chest Armours are with Agility, shields cannot have Charisma +XX %. You can have Charisma +XX but not Charisma +XX%
This is the same with Dexterity on shoes and Strength on Amulets!!!
So have this in mind when you are looking for the best item to help you max your stats.
Item Quality
Items come in 6 qualities. When an item drops it rolls the dice on what quality the item will be.
Standard (White) - Represents the base item. At lowest levels 1-10 White can drop from expeditions in Grim Wood but they stop dropping beyond it
Ceres (Green) - This is the base quality level of any item that has at least one Prefix or Suffix or both
Neptune (Blue) - This is an upgrade quality over Green. Every stats on the item is increased by 15%
Mars (Purple) - This is an upgrade quality over Blue. Stats are 20% better than Blue.
Jupiter (Orange) - It's very rare for an item to roll an Orange quality and these items represent one of the best items in the game. That's are 20% increased over the Purple
Olympus (Red) - Until 2015 the Red item quality only existed in the game code but had never dropped. With the implementation of the Forge in 2015 the Red items came into existence but are so rare that apart from Forging the % drop chance is so low that has not been recorded. Stats are almost twice as better than Green and 25% better than Orange.
Workbench (repairing & conditioning)
Item stats can be upgraded through repairing and conditioning. More about it you can read on the repair & conditioning page. Conditioning increases the stats of an item with the exact amount as it is the next quality color. A Blue item for example, conditioned will have the stats as if the item was Purple
Green + conditioning = Blue value = 115%
Blue + conditioning = Purple value = 130%
Purple + conditioning = Orange value = 150%
Orange value + conditioning = Red value = 175%
Red + conditioning = 200% value, twice as better as normal Green item
Item Drop
Estimations are that on average the drop rate are around these values. These numbers are from a research on 20 gladiators and their own % drop over the last 7 years. Red drops are so rare that this number is mostly prediction while the other 4 for Green-Orange are pure math average.
Average | |
Green | 68.58% |
Blue | 27.40% |
Purple | 3.30% |
Orange | 0.70% |
Red | 0.01% |
Now there are some specifics for item drops:
- Expedition drop is situated at around 40% base drop. This can be increased with Dis Pater Normal costume (becomes 100%), different event buffs throughout the year, Secret knowledge of the artifact collector pact (+15%), Bubona's Bull Armor 3 piece (+5%)
- Dungeon drop is naturally higher than expedition drop and is around 80%. This can be increased to 100% with Dis Pater Medium costume and different event buffs throughout the year and Secret knowledge of the artifact collector pact (+15%)
- Dungeon boss always drops an item and the item is always at least Blue quality
- Expedition bosses always drop an item at least Blue in quality but not 100% drop like dungeon bosses
- Item drops from Expeditions are Soul bound while the drops from Dungeons are not and can be sold and worn by other players
- Auction house can spawn items up to Purple, including Mercenaries although extremely rare
- Vendors like Weapon smith, Armour Smith or Alchemist can also spawn items up to Red
- Items gold cost raises with their level both when buying or selling them
- Expedition opponent will only drop items with item level as high as you can wear even if it can drop higher in general. Example: Dracolich in Dragon Remains can drop as high as item level 134 but if you are level 113 he will not drop beyond what you can wear at that level, which is 129 (character level +16)
Items
Weapons
Please note that the Weapons here are sorted by level while in the game forge they are not in the same order
Club Resources required: 2x |
Short sword Resources required: 1x 1x |
Short dagger Resources required: 1x 1x |
Battle sickle Resources required: 1x 2x |
Broad sword Resources required: 1x 3x |
Sharp dagger Resources required: 1x 2x |
Gut gaze Resources required: 2x 2x |
Trident Resources required: 2x 1x 3x |
Long sword Resources required: 1x 1x 3x |
Axe Resources required: 3x 1x 2x |
Trident lance Resources required: 1x 2x 1x 3x |
Seax Resources required: 3x 4x |
Broad Axe Resources required: 3x 1x 3x |
Hammer Resources required: 4x 1x 3x |
Angel of death Resources required: 2x 2x 1x 4x |
Battle staff Resources required: 5x 4x |
Schiavone Resources required: 3x 7x |
Khopesh Resources required: 5x 5x |
Gladius Resources required: 3x 1x 7x |
Spear Resources required: 7x 1x 3x |
Shields
Please note that the Shields here are sorted by level while in the game forge they are not in the same order
Planks Resources required: 2x |
Wooden shield Resources required: 2x 2x |
Round shield Resources required: 2x 2x |
Viking Shield Resources required: 2x 2x |
Net Resources required: 5x |
Dragonshield Resources required: 3x 4x |
Egyptian Shield Resources required: 4x 2x |
Silvershield Resources required: 3x 4x 1x |
Towershield Resources required: 2x 2x 5x |
Fireshield Resources required: 2x 2x 6x |
Firetowershield Resources required: 3x 3x 6x |
Titanium Shield Resources required: 12x |
Armour
Please note that the Armours here are sorted by level while in the game forge they are not in the same order
Rags
Resources required: 2x |
Leather armour
Resources required: 1x 2x |
Double leather
Resources required: 1x 2x |
Copper shoulders
Resources required: 2x 1x 2x |
Half plate
Resources required: 5x |
Crocodile Plate Armour
Resources required: 3x 2x |
Copper plate Resources required: 5x 2x |
Chainmail armour Resources required: 3x 5x |
Iron plate Resources required: 3x 6x |
Full plate Resources required: 2x 2x 7x |
Iron shoulders . Resources required: 2x 2x 7x |
Hard leather armour Resources required: 12x |
Helmets
Please note that the Helmets here are sorted by level while in the game forge they are not in the same order
Leather cap Resources required: 2x |
Iron cap Resources required: 2x |
Myrmillo Resources required: 1x 2x |
Thracian Resources required: 1x 2x |
Gladiator helmet Resources required: 1x 3x |
Skull helmet Resources required: 3x 3x |
Copper helmet Resources required: 5x 1x |
Viking helmet Resources required: 3x 4x |
Centurio Resources required: 6x 3x |
Spike helmet Resources required: 7x 3x |
Spectacled Helmet Resources required: 9x |
Centurio full helmet Resources required: 7x 5x |
Brass centurio Resources required: 7x 1x 4x |
Gloves
Please note that the Gloves here are sorted by level while in the game forge they are not in the same order
Leather gloves Resources required: 2x |
Copper bracers Resources required: 2x 1x |
Copper gloves Resources required: 2x 2x |
Leather battle gloves Resources required: 5x |
Leather bracers Resources required: 3x 4x |
Iron gauntlets Resources required: 5x 3x |
Studded gloves Resources required: 1x 5x 3x |
Plate bracers Resources required: 6x 4x |
Plate gauntlets Resources required: 7x 5x |
Shoes
Please note that the Shoes here are sorted by level while in the game forge they are not in the same order
Sandals Resources required: 1x 1x |
Leather sandals Resources required: 3x |
Leather boots Resources required: 4x |
Leather battle boots Resources required: 1x 4x |
Copper bandages
Resources required: 3x 3x |
Hunting boots
Resources required: 3x 4x |
Hard leather bandages Resources required: 9x |
Silver battle boots Resources required: 2x 5x 3x |
Studded boots Resources required: 5x 6x 1x |
Plate boots Resources required: 7x 6x |
Rings
Rings are all with base level of 1 so they are in order shown in the Forge in-game
Blue ring Resources required: 2x *All of the rings are level 1, value 20 and 240 durability, so for the rest of the rings will be skipped |
Malachite ring Resources required: 2x |
Golden ring Resources required: 2x |
Silver ring Resources required: 2x |
Dragon ring Resources required: 2x |
Ruby ring Resources required: 2x |
Scarab Resources required: 2x |
Triskele Resources required: 2x |
Amulets
Amulets are all with base level of 1 so they are in order shown in the Forge ingame
Gold symbol Resources required: 2x *All of the amulets are level 1, value 28 and 240 durability, so for the rest of the rings will be skipped |
Silver wreath Resources required: 2x |
Carnelian pendant Resources required: 2x |
Silver relict Resources required: 2x |
Sugilith pendant Resources required: 2x |
Malachite pendant Resources required: 2x |
Star talisman Resources required: 2x |
Ruby pendant Resources required: 2x |
Ra`s Eye Resources required: 2x |
Fibula Resources required: 2x |
Food (Usable)
Some facts about food:
- There are 21 food items in the game
- Food can drop from mobs, be rewarded from quests, be purchased from General vendor, Auction house, Market
- There are "basic foods" and "complex" foods
- Only basic food is sold in the General vendor and the Auction house
- The "complex foods" are not sold in the General vendor and the Auction house. They can be obtained as quest rewards, dropped by mobs or created by combining certain basic foods (more below)
- Foods just like any other item can have prefixes and suffixes but they are not contributing in any way to how potent a food is
- Foods just like any other item can be in White, Green, Blue, Purple, Orange or Red quality
- How much a food heals for depends on: item level of the food + type of food + Intelligence + quality color of the food
- If you buy food from the other players in the Market, make sure it's not soul bound to the seller. You won't be able to use it if it is and you will waste your
- When you combine different quality color foods - the combined food will take the quality color of the receiving food. Example: If you are combining a Blue Apple and a Green Chicken the combined Feast will be of Green quality
The description of a food gives you the prefix, food name and suffix. It shows for how much it will heal you and how much of this is from intelligence. It also gives you a hint with what you can combine this food and the item level of the food.
Is it worth combining foods?
Well the short answer is Yes. Here is an example of combining two foods:
Let's look at the healing powers. Banana 3950 + Bread 6164 (blue) = Banana Sandwich (blue) 11231. On their own, 3950 + 6164 = 10114 which is less than the combed food sandwich 11231. It's worth combining food. They use less inventory space too.
Hint! Because of the rule that the final color of the mixed food is always the one of the receiving food, it might not always be beneficial to combine foods. If the receiving food is Green and the adding food is Blue or higher it might lead to less healing power. Especially when the adding food is higher than Blue quality, them it's almost never beneficial to combine them. Example:
Banana + Bread = Banana Sandwich = OK
Banana + Bread = Banana Sandwich = Could be OK or difference hardly noticeable
Banana + Bread = Banana Sandwich = NOT OK because the foods separate will heal for more than a green Banana Sandwich
Banana + Bread = Banana Sandwich = Better than the above, the final food will heal for less than individual but may not be noticeable
and so on. You get the idea. Sometimes foods might not be beneficial to combine because they become too power and will overheal you. For example:
Banana + Bread = Banana Sandwich = Could heal for a lot more than your total HP. Then it's a waste. This is even more true about more potential foods in general like Steak or Cheese Sandwich.
Basic foods (sold in the Auction house, General) |
Apple |
Bananas |
Cheese |
Bread rolls |
Bread |
Fish |
Meat haunch - Does not combine with any other food |
Steak |
Chicken |
Healing potion - Does not combine with any other food |
Complex foods These are created by combining basic foods or as drop from mobs around the world or rewards from quests Follow this guide on what foods can combine. In-game you can see this as well by trying to drag a food and see if any other food in your inventory becomes green. See example: |
Fish sandwich = + |
Banana sandwich = + |
Steak sandwich = + |
Cheese sandwich = + |
Banana roll = + |
Cheese roll = + |
Steak roll = + |
Fish roll = + |
Fruit bowl = + |
Cake = is not combined. It just drops from mobs/quests |
Feast = + |
Special food |
There is food that is special and does not drop outside of special events. Look at the events page for more info. |
Mulsum Resets quest cooldown. Make sure you use it when NOT at max quests or when you have longer cooldown on your quest |
Rebellum Adds 1 Ruby |
Vinum
Resets expedition cooldown |
Cervisia
1 day of Centurio. Make sure you use your Cervisia when you don't have Centurio on because when you activate Centurio (even with Cervisia) you gain free expedition/dungeon points. So better to save your Cervisia for when your Centurio expires and then use it when low on expedition/dungeon points. It's much better than just adding 1 more day to your Centurio and make it from 14 days to 15 days |
Korma
Resets dungeon cooldown |
Henqet
4 hour of stable boy salary in gold |
Reinforcements
Reinforcements are temporary buffs to an item that will increase a certain stat. They only last a limited amount of time and are not permanent. Reinforcements boost the character stats, health points and damage. Typical for reinforcements and upgrades is that every color boosts a certain character stat. Here is the order:
Blue - Strength
Yellow - Dexterity
Green - Agility
Orange - Constitution
Purple - Charisma
Red - Intelligence
Just like any other item, reinforcements can be different quality colors and the higher the color the more stats it buffs. Also the item level of the item is contributing to how much stat it boosts. Reinforcements can be dropped from mobs or purchased from the Alchemist vendor or the Auction house under Reinforcements.
1 Hour buffs |
Flask of Strength |
Flask of aptness |
Flask of agility |
Flask of constitution |
Flask of charisma |
Flask of Intelligence |
2 Hour buffs |
Hawthorn |
4 Hour buffs |
Flacon of Strength |
Flacon of aptness |
Flacon of agility |
Flacon of constitution |
Flacon of charisma |
Flacon of Intelligence |
Taigaroot |
8 Hour buffs |
Bottle of Strength |
Bottle of aptness |
Bottle of agility |
Bottle of constitution |
Bottle of charisma |
Bottle of Intelligence |
Ginko leaves |
Recipes
Recipes, not to be mistaken for Scrolls are recipes that can be used in the Guild building - Library. A recipe can be activated for X amount of depending on the level of the recipe and can increase stats for all the gladiators in a guild for 4 hours. They are very close to what reinforcements are but are guild-wide effects. The higher the level of the recipe, the more stats it will increase but also the cost and cooldown will increase as well.
The recipe itself does not provide a lot of info in its description. Only when put into the Guild Library, you get more info such as how much stats it will boost, how much it will cost
Blessing of Strength Increases strength for 4 hours for all guild members |
Blessing of Dexterity Increases dexterity for 4 hours for all guild members |
Blessing of Agility Increases agility for 4 hours for all guild members |
Blessing of Constitution Increases constitution for 4 hours for all guild members |
Blessing of Charisma Increases charisma for 4 hours for all guild members |
Blessing of Intelligence Increases intelligence for 4 hours for all guild members |
Blessing of Might Increases damage for 4 hours for all guild members |
Blessing of Life Increases life points for 4 hours for all guild members |
Upgrades
Upgrades are items that permanently increase a certain stats when applied to an item. The higher the item level of the upgrade item the higher the stats it will increase. Most upgrade items have a minimum item level that they can be applied to so be aware of it. Also, if you are buying an Upgrade item from the Market, make sure it's not Soul bound to the seller because if it is, you will not be able to use it.
Dusts Dusts are temporary 1 hour buffs that increase one of your main character stats for a period of time. Dusts cannot be purchased from Auction house or vendors and only drop from mobs. Please note that these do not exceed the maximum stat of your character, so if you are at the maximum stat this will not have any effect
|
Blue dust Works only on amulets and rings |
Yellow dust Works on all item slots |
Green dust Missing tooltip Works on all item slots |
Orange dust Works on all item slots |
Violet dust Works on all item slots |
Red dust Works on all item slots |
Powders Powders are permanent stats boost that can be applied to items. Please note that all of the dusts have a minimum level of the item to which they can be applied |
Blue powder Note that it can only be applied to amulets and rings |
Yellow powder |
Green powder |
Orange powder |
Violet powder
|
Red powder |
Grindstones and protective gear Grindstones are weapon damage enchants and protective gear is an upgrade for Armour which increases the armor points |
Protective gear Permanently increases armor on Armour slots. Not usable on amulets, rings and weapons. Beware of the minimum level requirement |
Shred of leather Temporary increases armor on Armour slots for 1 hour |
Grindstone Permanently increases damage on weapons. Beware of the minimum item level |
Small grindstone Temporarily increases damage on weapons for 1 hour |
Detergent sponge Permanently removes an upgrade on any weapon, armour or jewellery. It can remove anything that is under the Upgrades category. The item level of the sponge determines what is the max level of the item that can be used on |
Scrolls
Scrolls are the recipes of item prefixes and suffixes and can be learned so you can forge items with them. There are a number of different scroll colors and variations but they are not tight or connected to the prefixes/suffixes they represent and are completely random. For more info on what the actual scrolls can be, go to Item Prefixes and Item Suffixes pages. These below are just the variations of scrolls you can find out there.
Scrolls can drop from Smelting (read more about it on the page) or from drops around the world. Certain Micro Events can boost the drop % chance for short period of time.
If you want to go to Scrolls for more explanation click here.
If you want to go to Prefixes and Suffixes, use the top menu.
Event Items
Event items are special types of items that are only available during an event in the game
Mini-pumpkin Associated with the Desert Nightmare event. Drag it onto your character picture to activate one of the Mercurius' Leather Armour costume properties (if you have collected any) |
Snowball insert description Associated with the Ice Tundra event. Drag it onto your character picture to activate one of the Saturn's Winter Garment costume properties (if you have collected any) |
Sun Rune Associated with the On the Nile bank event. Drag it onto your character picture to activate one of the Ra's Light Robe's costume properties (if you have collected any) |
Easter event items
|
Golden Bunny Associated with the Wild Farm event. Drag it onto your character picture to activate one of the Bubona's Bull Armour costume properties (if you have collected any) |
Easter eggs Easter eggs can roll prefixes and suffixes but they don't have any relevance, just like with normal food. However, just like Special food, eggs will give you benefits when you use them. They also have naturally low healing powers.
|
Egg (blue) |
Egg (gold)
|
Egg (green) |
Unknown
|
Egg (bronze) |
Egg (purple) |
Egg (red) |
Egg (turquoise) |
Egg (yellow) |
Reconstruction of Rome |
Wood Drops from mobs during the event and can be donated to rebuild Rome |
Stone
Drops from mobs during the event and can be donated to rebuild Rome |
Cloth Drops from mobs during the event and can be donated to rebuild Rome |
Misc
Misc items are items that do not fall into any category or are currently with no wide-spread or known use
Godly Oils These oils are given when the 2nd godly prayer is consumed. Each god gives a different oil which lasts 3 days (or more if boosted by costume) |
Holy Oil of Rage Source: Apollo Only on amulets or rings. Always takes effect. The most useful of all oils |
Holy Oil of Dexterity Source: Diana Works the same as dusts. If you are on max available stats, it will not give you any stat |
Holy Oil of Agility Source: Mars Works the same as dusts. If you are on max available stats, it will not give you any stat |
Holy Oil of Protection Source: Vulcan Only on amulets and rings. Always applies |
Holy Oil of Intelligence Source: Mercury Works the same as dusts. If you are on max available stats, it will not give you any stat |
Golden Branch Given as a package when you enter Underworld, it is used to leave the Underworld at any time by dragging it onto your character portrait |
Soul Mirror Removes Soul Bound from an item. Usable on all items out there. Look out for the max level of the item in the description. Only available in the Alchemist vendor and always for |
Unknown items Items that i do not know how to category yet, or i don't know their names |
These might be related to an old event called Ritual Cas'Va |