Gladiatus Items

Gladiatus Items

Table of Contents

Item formation

Item Quality

Item Drop

Item Prefixes

Item Suffixes

Items

Item formation

In Gladiatus an item is formed from a base item to which a prefix, suffix or both can be applied at the same time.

Here is an example:

We have an item - Club

Club

Club stats

Club has basic item level of 1. Then we apply a Prefix and the stats from the prefix are applied to the Club. However, every prefix adds item levels to the base item. The formula is scroll level -10. In our example we will use Taliths. Taliths scroll is 55 item level, which means that it will add 45 levels to the Club

Taliths prefix

So base level of Club is 1 + 45 levels from Taliths prefix and the result is Taliths Club (46 item level)

Taliths Club

Now, let's apply a Suffix. Suffixes work the same way as Prefixes. It will add the stats from the suffix to our item + item levels (scroll -10). Let's use "of Fatuity"

of Fatuity suffix

In our case Fatuity will add 46-10=36 item levels to our Taliths Club

Taliths Club of Fatuity

So the result is Taliths Club of Fatuity. All the stats from the prefix and the suffix are added to the item as well as item levels 1+45+36=82

This is how item is formed.

Interesting fact! Did you know that you can't have certain stats on certain item slots in Gladiatus

  • You can't have Charisma +% on Shields
  • You can't have Agility +% on Chest Armours
  • You can't have Dexterity +% on Shoes
  • You can't have Strength +% on Jewelry (Amulets and Rings)

Example:

"of Suffering", i am using this suffix because it has both Agility and Charisma and is good for example but this applies to both prefixes and suffixes:

Agility +21%

Charisma +17%

of Suffering

This is how a normal "of Suffering" items looks like:

Amulet of Suffering

However, If you decide to use it on an Chest Armour - there is no Agility! In fact there cannot be + "Agility %" on any Chest Armour in Gladiatus! No matter what suffix or prefix you use. You can have Agility +X but not Agility +XX%

Chest armour of Suffering

If you decide to use it on a Shield - there is no Charisma % on shields! Just like the Chest Armours are with Agility, shields cannot have Charisma +XX %. You can have Charisma +XX but not Charisma +XX%

Shield of Suffering

This is the same with Dexterity on shoes and Strength on Amulets!!!

So have this in mind when you are looking for the best item to help you max your stats.

Item Quality

Items come in 6 qualities. When an item drops it rolls the dice on what quality the item will be.

Standard (White) - Represents the base item. At lowest levels 1-10 White can drop from expeditions in Grim Wood but they stop dropping beyond it

Ceres (Green) - This is the base quality level of any item that has at least one Prefix or Suffix or both

Neptune (Blue) - This is an upgrade quality over Green. Every stats on the item is increased by 15%

Mars (Purple) - This is an upgrade quality over Blue. Stats are 20% better than Blue.

Jupiter (Orange) - It's very rare for an item to roll an Orange quality and these items represent one of the best items in the game. That's are 20% increased over the Purple

Olympus (Red) - Until 2015 the Red item quality only existed in the game code but had never dropped. With the implementation of the Forge in 2015 the Red items came into existence but are so rare that apart from Forging the % drop chance is so low that has not been recorded. Stats are almost twice as better than Green and 25% better than Orange.

Workbench (repairing & conditioning)

Item stats can be upgraded through repairing and conditioning. More about it you can read on the repair & conditioning page. Conditioning increases the stats of an item with the exact amount as it is the next quality color. A Blue item for example, conditioned will have the stats as if the item was Purple

Green + conditioning = Blue value = 115%
Blue + conditioning = Purple value = 130%
Purple + conditioning = Orange value = 150%
Orange value + conditioning = Red value = 175%
Red + conditioning = 200% value, twice as better as normal Green item

Item Drop

Estimations are that on average the drop rate are around these values. These numbers are from a research on 20 gladiators and their own % drop over the last 7 years. Red drops are so rare that this number is mostly prediction while the other 4 for Green-Orange are pure math average.

Average
Green 68.58%
Blue 27.40%
Purple 3.30%
Orange 0.70%
Red 0.01%

Now there are some specifics for item drops:

- Expedition drop is situated at around 40% base drop. This can be increased with Dis Pater Normal costume (becomes 100%), different event buffs throughout the year, Secret knowledge of the artifact collector pact (+15%), Bubona's Bull Armor 3 piece (+5%)

- Dungeon drop is naturally higher than expedition drop and is around 80%. This can be increased to 100% with Dis Pater Medium costume and different event buffs throughout the year and Secret knowledge of the artifact collector pact (+15%)

- Dungeon boss always drops an item and the item is always at least Blue quality

- Expedition bosses always drop an item at least Blue in quality but not 100% drop like dungeon bosses

- Item drops from Expeditions are Soul bound while the drops from Dungeons are not and can be sold and worn by other players

- Auction house can spawn items up to Purple, including Mercenaries although extremely rare

- Vendors like Weapon smith, Armour Smith or Alchemist can also spawn items up to Red

- Items gold cost raises with their level both when buying or selling them

- Expedition opponent will only drop items with item level as high as you can wear even if it can drop higher in general. Example: Dracolich in Dragon Remains can drop as high as item level 134 but if you are level 113 he will not drop beyond what you can wear at that level, which is 129 (character level +16)

Items

Weapons

Please note that the Weapons here are sorted by level while in the game forge they are not in the same order

Club

Club

Club stats

Resources required: 2x Wood

Short sword

Short sword

Short sword stats

Resources required: 1x Leather 1x Iron

Short dagger

Short dagger

Short dagger stats

Resources required: 1x Leather 1x Iron

Battle sickle

Battle sickle

Battle sickle stats

Resources required: 1x Wood 2x Iron

Broad sword

Broad sword

Broad sword stats

Resources required: 1x Leather 3x Iron

Sharp dagger

Sharp dagger

Sharp dagger stats

Resources required: 1x Leather 2x Iron

 

Gut gaze

Gut gaze

Gut gaze stats

Resources required: 2x Leather 2x Iron

 

Trident

Trident

Trident stats

Resources required: 2x Copper 1x Leather 3x Iron

 

Long sword

Long sword

Long sword stats

Resources required: 1x Copper 1x Leather 3x Iron

 

Axe

Axe

Axe stats

Resources required: 3x Wood 1x Leather 2x Iron

 

Trident lance

Trident lance

Trident lance stats

Resources required:  1x Wood 2x Copper 1x Leather

3x Iron

Seax

Seax

Seax stats

Resources required:  3x Wood 4x Iron

Broad Axe

Broad Axe

Broad Axe stats

Resources required:  3x Wood 1x Leather 3x Iron

Hammer

Hammer

Hammer stats

Resources required:  4x Wood 1x Leather 3x Iron

Angel of death

Angel of death

Angel of death stats

Resources required:  2x Wood 2x Copper 1x Leather

4x Iron

Battle staff

Battle staff

Battle staff stats

Resources required:  5x Wood 4x Iron

Schiavone

Schiavone

Schiavone stats

Resources required:  3x Copper 7x Iron

Khopesh

Khopesh

Khopesh stats

Resources required:  5x Copper 5x Iron

Gladius

Gladius

Gladius stats

Resources required:  3x Copper 1x Leather 7x Iron

Spear

Spear

Spear stats

Resources required:  7x Wood 1x Leather 3x Iron

Shields

Please note that the Shields here are sorted by level while in the game forge they are not in the same order

Planks

Planks

Planks stats

Resources required: 2x Wood

Wooden shield

Wooden shield

Wooden shield stats

Resources required:  2x Wood 2x Iron

Round shield

Round shield

Round shield stats

Resources required:  2x Wood 2x Iron

Viking Shield

Viking Shield

Viking Shield stats

Resources required:  2x Wood 2x Iron

Net

Net

Net stats

Resources required: 5x Leather

Dragonshield

Dragonshield

Dragonshield stats

Resources required: 3x Copper 4x Iron

Egyptian Shield

Egyptian Shield

Egyptian Shield stats

Resources required: 4x Wood 2x Iron

Silvershield

Silvershield

Silvershield stats

Resources required: 3x Copper 4x Iron 1x Silver

Towershield

Towershield

Towershield stats

Resources required: 2x Copper 2x Leather 5x Iron

Fireshield

Fireshield

Fireshield stats

Resources required: 2x Copper 2x Leather 6x Iron

Firetowershield

Firetowershield

Firetowershield stats

Resources required: 3x Copper 3x Leather 6x Iron

Titanium Shield

Titanium Shield

Titanium Shield stats

Resources required: 12x Iron

Armour

Please note that the Armours here are sorted by level while in the game forge they are not in the same order

Rags

Rags

Rags stats 

Resources required: 2x Leather

Leather armour

Leather armour

Leather armour stats 

Resources required: 1x Copper 2x Leather

Double leather

Double leather

Double leather stats 

Resources required: 1x Copper 2x Leather

Copper shoulders

Copper shoulders

Copper shoulders 

Resources required: 2x Copper 1x Leather 2x Iron

Half plate

Half plate

Half plate stats 

Resources required: 5x Iron

Crocodile Plate Armour

Crocodile Plate Armour

Crocodile Plate Armour stats 

Resources required: 3x Leather 2x Iron

Copper plate

Copper plate

Copper plate stats

Resources required: 5x Copper 2x Iron 

Chainmail armour

Chainmail armour

Chainmail armour stats

Resources required: 3x Copper 5x Iron  

Iron plate

Iron plate

Iron plate stats

Resources required: 3x Copper 6x Iron 

Full plate

Full plate

Full plate stats

Resources required: 2x Copper 2x Leather 7x Iron 

Iron shoulders

Iron shoulders

Iron shoulders stats.

Resources required: 2x Copper 2x Leather 7x Iron

Hard leather armour

Hard leather armour

Hard leather armour stats

Resources required: 12x Leather

Helmets

Please note that the Helmets here are sorted by level while in the game forge they are not in the same order

Leather cap

Leather cap

Leather cap stats

Resources required: 2x Leather

Iron cap

Iron cap

Iron cap stats

Resources required: 2x Iron

Myrmillo

Myrmillo

Myrmillo stats

Resources required: 1x Copper 2x Iron

Thracian

Thracian

Thracian stats

Resources required: 1x Copper 2x Iron

Gladiator helmet

Gladiator helmet

Gladiator helmet stats

Resources required: 1x Copper 3x Iron

Skull helmet

Skull helmet

Skull helmet stats

Resources required: 3x Copper 3x Iron

Copper helmet

Copper helmet

Copper helmet stats

Resources required: 5x Copper 1x Leather

Viking helmet

Viking helmet

Viking helmet stats

Resources required: 3x Leather 4x Iron

Centurio

Centurio

Centurio stats

Resources required: 6x Copper 3x Iron

Spike helmet

Spike helmet

Spike helmet stats

Resources required: 7x Copper 3x Iron

Spectacled Helmet

Spectacled Helmet

Spectacled Helmet stats

Resources required: 9x Iron

Centurio full helmet

Centurio full helmet

Centurio full helmet stats

Resources required: 7x Copper 5x Iron

Brass centurio

Brass centurio

Brass centurio stats

Resources required: 7x Copper 1x Leather 4x Iron

Gloves

Please note that the Gloves here are sorted by level while in the game forge they are not in the same order

Leather gloves

Leather gloves

Leather gloves stats

Resources required: 2x Leather 

Copper bracers

Copper bracers

Copper bracers stats

Resources required: 2x Copper 1x Leather

Copper gloves

Copper gloves

Copper gloves stats

Resources required: 2x Copper 2x Leather

Leather battle gloves

Leather battle gloves

Leather battle gloves stats

Resources required: 5x Leather   

Leather bracers

Leather bracers

Leather bracers stats

Resources required: 3x Copper 4x Leather 

Iron gauntlets

Iron gauntlets

Iron gauntlets stats

Resources required: 5x Leather 3x Iron  

Studded gloves

Studded gloves

Studded gloves stats

Resources required: 1x Copper 5x Leather 3x Iron

Plate bracers

Plate bracers

Plate bracers stats

Resources required: 6x Leather 4x Iron   

Plate gauntlets

Plate gauntlets

Plate gauntlets stats

Resources required: 7x Leather 5x Iron    

Shoes

Please note that the Shoes here are sorted by level while in the game forge they are not in the same order

Sandals

Sandals

Sandals stats

Resources required: 1x Wood 1x Leather

Leather sandals

Leather sandals

Leather sandals stats

Resources required: 3x Leather

Leather boots

Leather boots

Leather boots stats

Resources required: 4x Leather 

Leather battle boots

Leather battle boots

Leather battle boots stats

Resources required: 1x Copper 4x Leather 

Copper bandages

Copper bandages

Copper bandages stats

Resources required: 3x Copper 3x Leather 

Hunting boots

Hunting boots 

Hunting boots stats

Resources required: 3x Copper 4x Leather 

Hard leather bandages

Hard leather bandages

Hard leather bandages stats

Resources required: 9x Leather  

Silver battle boots

Silver battle boots

Silver battle boots stats

Resources required: 2x Wood 5x Leather 3x Iron

Studded boots

Studded boots

Studded boots stats

Resources required: 5x Copper 6x Leather 1x Iron 

Plate boots

Plate boots

Plate boots stats

Resources required: 7x Leather 6x Iron  

Rings

Rings are all with base level of 1 so they are in order shown in the Forge in-game

Blue ring

Blue ring

Blue ring stats

Resources required: 2x Copper

*All of the rings are level 1, value 20 Gold and 240 durability, so for the rest of the rings will be skipped

Malachite ring

Malachite ring

Resources required: 2x Copper

Golden ring

Golden ring

Resources required: 2x Copper

Silver ring

Silver ring

Resources required: 2x Copper

Dragon ring

Dragon ring

Resources required: 2x Copper

Ruby ring

Ruby ring

Resources required: 2x Copper

Scarab

Scarab

Resources required: 2x Copper

Triskele

Triskele

Resources required: 2x Copper

Amulets

Amulets are all with base level of 1 so they are in order shown in the Forge ingame

Gold symbol

Gold symbol

Gold symbol stats

Resources required: 2x Copper

*All of the amulets are level 1, value 28 Gold and 240 durability, so for the rest of the rings will be skipped

Silver wreath

Silver wreath

Resources required: 2x Copper

Carnelian pendant

Carnelian pendant

Resources required: 2x Copper

Silver relict

Silver relict

Resources required: 2x Copper

Sugilith pendant

Sugilith pendant

Resources required: 2x Copper

Malachite pendant

Malachite pendant

Resources required: 2x Copper

Star talisman

Star talisman

Resources required: 2x Copper

Ruby pendant

Ruby pendant

Resources required: 2x Copper

Ra`s Eye

Ra`s Eye

Resources required: 2x Copper

Fibula

Fibula

Resources required: 2x Copper

Food (Usable)

Some facts about food:

  • There are 21 food items in the game
  • Food can drop from mobs, be rewarded from quests, be purchased from General vendor, Auction house, Market
  • There are "basic foods" and "complex" foods
  • Only basic food is sold in the General vendor and the Auction house
  • The "complex foods" are not sold in the General vendor and the Auction house. They can be obtained as quest rewards, dropped by mobs or created by combining certain basic foods (more below)
  • Foods just like any other item can have prefixes and suffixes but they are not contributing in any way to how potent a food is
  • Foods just like any other item can be in White, Green, Blue, Purple, Orange or Red quality
  • How much a food heals for depends on: item level of the food + type of food + Intelligence + quality color of the food
  • If you buy food from the other players in the Market, make sure it's not soul bound to the seller. You won't be able to use it if it is and you will waste your Gold
  • When you combine different quality color foods - the combined food will take the quality color of the receiving food. Example: If you are combining a Blue Apple and a Green Chicken the combined Feast will be of Green quality

The description of a food gives you the prefix, food name and suffix. It shows for how much it will heal you and how much of this is from intelligence. It also gives you a hint with what you can combine this food and the item level of the food.

Food description

Is it worth combining foods?

Well the short answer is Yes. Here is an example of combining two foods:

Combining food

Let's look at the healing powers. Banana 3950 + Bread 6164 (blue) = Banana Sandwich (blue) 11231. On their own, 3950 + 6164 = 10114 which is less than the combed food sandwich 11231. It's worth combining food. They use less inventory space too.

Hint! Because of the rule that the final color of the mixed food is always the one of the receiving food, it might not always be beneficial to combine foods. If the receiving food is Green and the adding food is Blue or higher it might lead to less healing power. Especially when the adding food is higher than Blue quality, them it's almost never beneficial to combine them. Example:

Banana + Bread = Banana Sandwich = OK

Banana + Bread = Banana Sandwich = Could be OK or difference hardly noticeable

Banana + Bread = Banana Sandwich = NOT OK because the foods separate will heal for more than a green Banana Sandwich

BananaBread = Banana Sandwich = Better than the above, the final food will heal for less than individual but may not be noticeable

and so on. You get the idea. Sometimes foods might not be beneficial to combine because they become too power and will overheal you. For example:

Banana + Bread = Banana Sandwich = Could heal for a lot more than your total HP. Then it's a waste. This is even more true about more potential foods in general like Steak or Cheese Sandwich.

Basic foods (sold in the Auction house, General)

Apple

Apple

Bananas

Bananas

Cheese

Cheese

Bread rolls

Bread rolls

Bread

Bread

Fish

Fish

Meat haunch

Meat haunch - Does not combine with any other food

Steak

Steak

Chicken

Chicken

Healing potion

Healing potion - Does not combine with any other food

Complex foods

These are created by combining basic foods or as drop from mobs around the world or rewards from quests

Follow this guide on what foods can combine. In-game you can see this as well by trying to drag a food and see if any other food in your inventory becomes green. See example:

How to combine food

Fish sandwich

Fish sandwich = Bread +Fish

Banana sandwich

Banana sandwich = Bread +Bananas

Steak sandwich

Steak sandwich = Bread + Steak

Cheese sandwich

Cheese sandwich = Bread + Cheese

Banana roll

Banana roll = Bread rolls + Bananas

Cheese roll

Cheese roll = Bread rolls + Cheese

Steak roll

Steak roll = Bread rolls + Steak

Fish roll

Fish roll = Bread rolls + Fish

Fruit bowl

Fruit bowl = Apple + Bananas

Cake

Cake = is not combined. It just drops from mobs/quests

Feast

Feast = Apple +Chicken

Special food

There is food that is special and does not drop outside of special events. Look at the events page for more info.

Mulsum

Mulsum

Resets quest cooldown. Make sure you use it when NOT at max quests or when you have longer cooldown on your quest

Rebellum

Rebellum

Adds 1 Ruby

Vinum

Vinum

Resets expedition cooldown

Cervisia

Cervisia

1 day of Centurio. Make sure you use your Cervisia when you don't have Centurio on because when you activate Centurio (even with Cervisia) you gain free expedition/dungeon points. So better to save your Cervisia for when your Centurio expires and then use it when low on expedition/dungeon points. It's much better than just adding 1 more day to your Centurio and make it from 14 days to 15 days

Korma

Korma

Resets dungeon cooldown

Henqet

Henqet

4 hour of stable boy salary in gold Gold

Reinforcements

Reinforcements are temporary buffs to an item that will increase a certain stat. They only last a limited amount of time and are not permanent. Reinforcements boost the character stats, health points  and damage. Typical for reinforcements and upgrades is that every color boosts a certain character stat. Here is the order:

Blue - Strength

Yellow - Dexterity

Green - Agility

Orange - Constitution

Purple - Charisma

Red - Intelligence

Just like any other item, reinforcements can be different quality colors and the higher the color the more stats it buffs. Also the item level of the item is contributing to how much stat it boosts. Reinforcements can be dropped from mobs or purchased from the Alchemist vendor or the Auction house under Reinforcements.

1 Hour buffs

Flask of Strength

Flask of Strength

Flask of Strength stats

Flask of aptness

Flask of aptness

Flask of aptness stats

Flask of agility

Flask of agility

Flask of agility

Flask of constitution

Flask of constitution

Flask of constitution stats

Flask of charisma

Flask of charisma

Flask of charisma stats

Flask of Intelligence

Flask of Intelligence

Flask of Intelligence stats

2 Hour buffs

Hawthorn

Hawthorn

Hawthorn stats

4 Hour buffs

Flacon of Strength

Flacon of Strength

Flacon of Strength stats

Flacon of aptness

Flacon of aptness

Flacon of aptness stats

Flacon of agility

Flacon of agility

Flacon of agility stats

Flacon of constitution

Flacon of constitution

Flacon of constitution stats

Flacon of charisma

Flacon of charisma

Flacon of charisma stats

Flacon of Intelligence

Flacon of Intelligence

Flacon of Intelligence stats

Taigaroot

Taigaroot

Taigaroot stats

8 Hour buffs

Bottle of Strength

Bottle of Strength

Bottle of Strength stats

Bottle of aptness

Bottle of aptness

Bottle of aptness stats

Bottle of agility

Bottle of agility

Bottle of agility stats

Bottle of constitution

Bottle of constitution

Bottle of constitution stats

Bottle of charisma

Bottle of charisma

Bottle of charisma stats

Bottle of Intelligence

Bottle of Intelligence

Bottle of Intelligence stats

Ginko leaves

Ginko leaves

Ginko leaves stats

Recipes

Recipes, not to be mistaken for Scrolls are recipes that can be used in the Guild building - Library. A recipe can be activated for X amount of Gold depending on the level of the recipe and can increase stats for all the gladiators in a guild for 4 hours. They are very close to what reinforcements are but are guild-wide effects. The higher the level of the recipe, the more stats it will increase but also the cost and cooldown will increase as well.

Recipe description

The recipe itself does not provide a lot of info in its description. Only when put into the Guild Library, you get more info such as how much stats it will boost, how much it will cost

Recipes in Guild Library

Blessing of Strength

Blessing of Strength

Increases strength for 4 hours for all guild members

Blessing of Dexterity

Blessing of Dexterity

Increases dexterity for 4 hours for all guild members

Blessing of Agility

Blessing of Agility

Increases agility for 4 hours for all guild members

Blessing of Constitution

Blessing of Constitution

Increases constitution for 4 hours for all guild members

Blessing of Charisma

Blessing of Charisma

Increases charisma for 4 hours for all guild members

Blessing of Intelligence

Blessing of Intelligence

Increases intelligence for 4 hours for all guild members

Blessing of Might

Blessing of Might

Increases damage for 4 hours for all guild members

Blessing of Life

Blessing of Life

Increases life points for 4 hours for all guild members

Upgrades

Upgrades are items that permanently increase a certain stats when applied to an item. The higher the item level of the upgrade item the higher the stats it will increase. Most upgrade items have a minimum item level that they can be applied to so be aware of it. Also, if you are buying an Upgrade item from the Market, make sure it's not Soul bound to the seller because if it is, you will not be able to use it.

Dusts

Dusts are temporary 1 hour buffs that increase one of your main character stats for a period of time. Dusts cannot be purchased from Auction house or vendors and only drop from mobs. Please note that these do not exceed the maximum stat of your character, so if you are at the maximum stat this will not have any effect

Blue dust

Blue dust

Blue dust stats

Works only on amulets and rings

Yellow dust

Yellow dust

Yellow dust stats

Works on all item slots

Green dust

Green dust

Missing tooltip

Works on all item slots

Orange dust

Orange dust

Orange dust stats

Works on all item slots

Violet dust

Violet dust

Violet dust stats

Works on all item slots

Red dust

Red dust

Red dust stats

Works on all item slots

Powders

Powders are permanent stats boost that can be applied to items. Please note that all of the dusts have a minimum level of the item to which they can be applied

Blue powder

Blue powder

Blue powder stats

Note that it can only be applied to amulets and rings

Yellow powder

Yellow powder

Yellow powder stats

Green powder

Green powder

Green powder stats

Orange powder

Orange powder

Orange powder

Violet powder

Violet powder

Violet powder stats

Red powder

Red powder

Red powder stats

Grindstones and protective gear

Grindstones are weapon damage enchants and protective gear is an upgrade for Armour which increases the armor points

Protective gear

Protective gear

Protective gear stats

Permanently increases armor on Armour slots. Not usable on amulets, rings and weapons. Beware of the minimum level requirement

Shred of leather

Shred of leather

Shred of leather stats

Temporary increases armor on Armour slots for 1 hour

Grindstone

Grindstone

Grindstone stats

Permanently increases damage on weapons. Beware of the minimum item level

Small grindstone

Small grindstone

Small grindstone stats

Temporarily increases damage on weapons for 1 hour

Detergent sponge

Detergent sponge

Detergent sponge stats

Permanently removes an upgrade on any weapon, armour or jewellery. It can remove anything that is under the Upgrades category. The item level of the sponge determines what is the max level of the item that can be used on

Scrolls

Scrolls are the recipes of item prefixes and suffixes and can be learned so you can forge items with them. There are a number of different scroll colors and variations but they are not tight or connected to the prefixes/suffixes they represent and are completely random. For more info on what the actual scrolls can be, go to Item Prefixes and Item Suffixes pages. These below are just the variations of scrolls you can find out there.

Scrolls can drop from Smelting (read more about it on the page) or from drops around the world. Certain Micro Events can boost the drop % chance for short period of time.

If you want to go to Scrolls for more explanation click here.

If you want to go to Prefixes and Suffixes, use the top menu.

Scroll 
Scroll 
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Scroll

Event Items

Event items are special types of items that are only available during an event in the game

Mini-pumpkin

Mini-pumpkin

Mini-pumpkin description

Associated with the Desert Nightmare event. Drag it onto your character picture to activate one of the Mercurius' Leather Armour costume properties (if you have collected any)

Snowball

Snowball

insert description

Associated with the Ice Tundra event. Drag it onto your character picture to activate one of the Saturn's Winter Garment costume properties (if you have collected any)

Sun Rune

Sun Rune

Sun Rune description

Associated with the On the Nile bank event. Drag it onto your character picture to activate one of the Ra's Light Robe's costume properties (if you have collected any)

Easter event items

 

Golden Bunny

Golden Bunny

Golden Bunny description

Associated with the Wild Farm event. Drag it onto your character picture to activate one of the Bubona's Bull Armour costume properties (if you have collected any) 

Easter eggs

Easter eggs can roll prefixes and suffixes but they don't have any relevance, just like with normal food. However, just like Special food, eggs will give you benefits when you use them. They also have naturally low healing powers.

 

Egg (blue)

Easter egg

Easter egg (blue) stats

Egg (gold)

Easter egg (gold)

Easter egg (gold) stats 

Egg (green)

Easter Egg (green)

Easter Egg (green) stats

Unknown

Easter egg ()

Easter egg () stats 

Egg (bronze)

Easter egg (bronze)

Easter egg (bronze) stats

Egg (purple)

Easter egg (purple)

Easter egg (purple) stats

Egg (red)

Easter egg (red)

Easter egg (red) stats

Egg (turquoise)

Egg (turquoise)

Egg (turquoise) stats

Egg (yellow)

Easter egg (yellow)

Easter egg (yellow) stats

Reconstruction of Rome

Wood

Wood

Wood stats

Drops from mobs during the event and can be donated to rebuild Rome

Stone

Stone 

Stone stats

Drops from mobs during the event and can be donated to rebuild Rome

Cloth

Cloth

Cloth stats

Drops from mobs during the event and can be donated to rebuild Rome

Misc

Misc items are items that do not fall into any category or are currently with no wide-spread or known use

Godly Oils

These oils are given when the 2nd godly prayer is consumed. Each god gives a different oil which lasts 3 days (or more if boosted by costume)

Godly Oil

Holy Oil of Rage

Holy Oil of Rage

Holy Oil of Rage

Source: Apollo

Only on amulets or rings. Always takes effect. The most useful of all oils

Holy Oil of Dexterity

Holy Oil of Dexterity

Holy Oil of Dexterity

Source: Diana

Works the same as dusts. If you are on max available stats, it will not give you any stat

Holy Oil of Agility

Holy Oil of Agility

Holy Oil of Agility

Source: Mars

Works the same as dusts. If you are on max available stats, it will not give you any stat

Holy Oil of Protection

Holy Oil of Protection

Holy Oil of Protection

Source: Vulcan

Only on amulets and rings. Always applies

Holy Oil of Intelligence

Holy Oil of Intelligence

Holy Oil of Intelligence

Source: Mercury

Works the same as dusts. If you are on max available stats, it will not give you any stat

Golden Branch

Golden Branch

Golden Branch

Given as a package when you enter Underworld, it is used to leave the Underworld at any time by dragging it onto your character portrait

Soul Mirror

Soul Mirror

Soul Mirror

Removes Soul Bound from an item. Usable on all items out there. Look out for the max level of the item in the description. Only available in the Alchemist vendor and always for Rubies

Unknown items

Items that i do not know how to category yet, or i don't know their names

 
 

These might be related to an old event called Ritual Cas'Va

Cas'Va

 

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