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Gladiatus Formulas

Gladiatus Formulas

~ Abilities of gladiator ~

1. Life points

Maximal_Life_points = Life_Points_by_lvl + Life_points_through_object + Life_Points_upgrade + Life_Points_through_constitution

Life points by lvl = 100 + level + (level-1) + (level -2) + ...
e.g: Life points on level 13 = 100 + 13 + 12 + 11 + 10 + .. + 1= 191

Life points through constitution = constitution * 2

2. Experience points (up to date 2018)

From level 1-52

(10*(level+1)-5)-10

From level 53-79

(10*(level+0.5))-10

From level 80 - Unknown

3. Strength, Dexterity, Agility, Constitution and Charisma

Maximum of ability(dexterity, charisma..) = Basic level + (basic / 2) + level of gladiator (up to date 2018)

Damage by grindstone = Level of upgrade / 5 [round up]

Statistic bonus by colored powder = Level of powder / 7 [round down]

4. Armour (up to date 2018)

Minimal armour absorbion = (Armour/74)-(Armour/74)/660+1 [round up]
If result is negative then it is 0

Maximal armour absorbion (Armour/66)+(Armour/660) [round won]

5. Damage

Minimal damage = Minimal damage of weapon + damage through items + (Strength / 10) + damage through upgrade

Maximal damage = Maximal damage of weapon + damage through items + (Strength / 10) + damage through upgrade

~ ARENA ~

Chance for hit = Your Dexterity/(Your Dexterity + Enemies Agility) x 100 [round down] (up to date 2018)

Chance for double hit = Your Charisma * Your Dexterity / Enemy Intelligence / Enemy Agility * 10 (up to date 2018)

Resilience = (Agility/10) [round down] + hardening value (through items)

Blocking value = (strength/10) [round down] + block value from objects

critical damage = (skill/10) [round down] + critical damage from objects

Chance to avoid critical hits = ( resilience * 52 / (level-8 ) ) / 3

Chance to block a hit = blocking value * 52 / (level-8 ) / 4

Chance for critical hit = critical damage * 52 / (level-8 ) / 5

~ Dungeons ~

critical healing = (intelligence/5) [round down] +critical healing value from objects

threat: basic threat per round for mercs in "draw attention to oneself mode"= (charisma/10) [round down] + threat from objects

Chance for improved healing = critical healing * 52 / (level-8 ) / 7 [90% is maximal percentage, minimal level is 10(if it is smaller than 10, then is 10), round up]

normal healing = 4/5* intelligence [round down] + healing from objects

Improved healing = 2*normal healing

~ MARKET ~

Visibility of items on market =

Visibility on auction house =