Germania expeditions are ranging from level 40 to the highest expeditions in the game. The German territory is for advanced level players and is home to the highest level expeditions in the game.
The first expedition once you arrive in Germania is the Cave Temple.
We are born from ashes and ashes we will become. Doesn`t it then make sense for us to devote a temple to the element that determines the cycle of life? If only there wasn`t that niggling fear. That it will eats its way into the souls of those who are supposed to be looking after the temple. And now the imposing, multi-story building stands stands deserted. Rumour has it that the fear living within the ruin of the building, has taken on a life of its own. It has supposedly got so strong that the dead buried there have risen from their graves. None of the priests that have tried to investigate this phenomenon have returned from temple. Perhaps you will have more luck or or ability?
Entry level: 40
Enemy levels: 50-58
Link to detailed spreadsheet: here
Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#CaveTemple
Real level to engage: 40
Advanced Dungeon: No
Additional Info: This is the first expedition once you arrive in Germania for the first time. It is a normal expedition with the exception of Soulless. This boss is just on another level. It is completely unbeatable on the current level with 8-9k Armour and 170 damage.
Legionnaire
50-51
Rewards:
1615-2307
4-5

162-257
------------------------------------
Strength: 90-91
Dexterity: 100-102
Agility: 140-142
Constitution: 90-91
Charisma: 140-142
Intelligence: 50-51
Armour: 5136-6203
Damage: 69-85/70-86
Item Level drop: 41-59
Myrmidon

51-54
Rewards:
1791-2725
5-6

175-280
------------------------------------
Strength: 112-118
Dexterity: 140-148
Agility: 232-245
Constitution: 89-94
Charisma: 89-94
Intelligence: 71-75
Armour: 5673-6598
Damage: 70-86/74-91
Item Level drop: 43-61
Centurion

54-57
Rewards:

1898-3146

5-6

200-300
------------------------------------
Strength: 118-125
Dexterity: 162-171
Agility: 264-279
Constitution: 129-136
Charisma: 151-159
Intelligence: 75-79
Armour: 6448-8226
Damage: 74-91/79-96
Item Level drop: 46-65
Soulless

56-58
Rewards:
2451-3510

6-8

217-323
------------------------------------
Strength: 168-174
Dexterity: 168-174
Agility: 294-304
Constitution: 235-243
Charisma: 274-284
Intelligence: 89-91
Armour: 8002-9412
Damage: 137-169/142-175
Item Level drop: 49-66
The green forest
The second expedition in Germania is the Green Forest.
Description
Whoever likes green and aromatic things will find that the green forest is the perfect place for them. The odour of Taraxacum officinale, Viola riviniana or Oxalis acetosella bewitch the senses and give all the horrors, that emanate from the forest, some comfort. Wolves and bears suddenly start walking up-right and killing wanderers. The same goes for the usually friendly wolf pack. Whoever ventures into the forest at night can usually find magic ingredients, but the risk of dying is just a bit too much for the average citizen. But who ever even listens to the opinion of an average citizen?
The Green Forest is a bit hard. No problem in beating the Giant Wild Boar but the rest was hard. Swamp Spirit is so hard that I never had the chance to see who the Expedition Boss is
Entry level: 45
Enemy levels: 55-63
Link to detailed spreadsheet: here
Link to this expedition: http://gladiatus.gamerz-bg.com/germania-expeditions#GF
Real level to engage: 45
Additional Info: Boar is really weak so it's doable as soon as you hit 45. You could try Swamp Lord because he is not very strong. You could even try Swamp Spirit. The creatures in this expedition are quite weak with the exception of the Werebear who, same as Soulless, is practically unbeatable on 45-50 levels. The Damage of the Werebear is Divine. It is 333 which is the damage of a 100 level creature.
Giant Wild Boar
55
Rewards:
2091-2924
5-6

215-302
------------------------------------
Strength: 121
Dexterity: 96
Agility: 134
Constitution: 132
Charisma: 115
Intelligence: 44
Armour: 4330-5183
Damage: 101-124
Item level drop: 47-62
Swamp Lord
56-59
Rewards:
1911-3224
5-6

204-317
------------------------------------
Strength: 134-153
Dexterity: 112-118
Agility: 98-103
Constitution: 145-153
Charisma: 176-185
Intelligence: 78-82
Armour: 6285-7186
Damage: 86-105/90-111
Item level drop: 48-64
Swamp Spirit
58-62
Rewards:
2049-3225
5-6

210-330
------------------------------------
Strength: 104-111
Dexterity: 188-201
Agility: 365-390
Constitution: 81-86
Charisma: 243-260
Intelligence: 139-148
Armour: 1714-1936
Damage:133-164/143-175
Item level drop: 50-62
Werebear
61-63
Rewards:
2583-4173
6-8

211-334
------------------------------------
Strength: 256-264
Dexterity: 137-141
Agility: 277-286
Constitution: 146-151
Charisma: 106-110
Intelligence: 231-239
Armour: 5834-7152
Damage: 263-322/271-333
Item level drop: 52-72
Cursed Village
The third expedition in Germania. Things are getting serious now.
Description
The fertile flora and fauna of the area attracts many tribes. That is why it is only a question of time before the Vandals will arrive as well. They are dreadful companions yet they brew heavenly beer and like to tell stories of their battles. While intoxicated they are very unpredictable and have a penchant for attacking strangers. Pray for a good moment should you have to stay with them for awhile.
Entry level: 50
Enemy levels: 60-68
Link to detailed spreadsheet: here
Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#CursedVillage
Real level to engage:
Advanced Dungeon: No
Additional Info: Hun is really weak so you can start farming him as soon as you hit 50. Ancient is stronger than a usual 2nd. Has a lot of Damage and Armor. Nachzehrer is the same. Not great stats for a 3rd but the Armor and the Damage are really nasty and probably won't let you farm him. Abomination is not that impressive, he is just really though. High Agility and Armor makes his skin impenetrable.
Hun

60-61
Rewards:
2073-3063
5-7

217-342
------------------------------------
Strength: 108-109
Dexterity: 165-167
Agility: 231-234
Constitution: 108-109
Charisma: 168-170
Intelligence: 96-97
Armour: 3052-3700
Damage: 64-79/65-80
Item level drop: 51-70
Ancient

61-64
Rewards:
2266-3246
5-8

219-306
------------------------------------
Strength: 158-166
Dexterity: 167-176
Agility: 128-134
Constitution: 97-102
Charisma: 192-201
Intelligence: 97-102
Armour: 5622-7165
Damage: 112-138/118-145
Item level drop: 56-69
Nachzehrer

63-67
Rewards:
2541-3940
6-8

260-369
------------------------------------
Strength: 189-201
Dexterity: 110-117
Agility: 132-140
Constitution: 163-174
Charisma: 286-304
Intelligence: 75-80
Armour: 5787-6754
Damage:174-185/185-227
Item level drop: 54-74
Abomination

66-68
Rewards:
2814-4632
7-9

239-402
------------------------------------
Strength: 158-163
Dexterity: 230-237
Agility: 415-428
Constitution: 198-204
Charisma: 369-380
Intelligence: 198-204
Armour: 7588-9116
Damage:142-174/146-179
Item level drop: 59-69
Death Hill
The fourth expedition in Germania is Death Hill. Relatively easy expedition.
Description
The loss of the cave temple poses a considerable problem to the dwellers: Where to put the dead? Death Hill had for a long time been a perfect answer. Until the dead started rising and feeding off the carrion. Naturally this attracted allot of wild animals. Still many adventurers don`t let this story deter them from looting the riches found in the graves.
Entry level: 55
Enemy levels: 65-73
Link to detailed spreadsheet: here
Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#DeathHill
Real level to engage: 55
Advanced Dungeon: No
Additional Info: What is special with this expedition are two things. First, all creatures are really weak. You can probably start farming Lich if you are a stronger than usual 55 Level. Necromancer Prince of course is a boss and won't expect to farm him but he is doable. Quite weaker than the rest of the bosses from previous expeditions here in Germania. The second special thing about Death Hill is that its dungeon is not for 55 Level. It's for 80 so you won't be changing the Viking Camp dungeon when you move on to this expedition.
Skeleton Warrior

65-66
Rewards:
2443-3695
6-8

249-367
------------------------------------
Strength: 156-158
Dexterity: 81-82
Agility: 227-231
Constitution: 143-145
Charisma: 182-184
Intelligence: 65-66
Armour: 4135-5179
Damage: 100-122/101-124
Item level drop: 57-71
Skeleton Berserker

66-69
Rewards:
2581-3696
6-8

264-385
------------------------------------
Strength: 211-220
Dexterity: 198-207
Agility: 300-313
Constitution: 79-82
Charisma: 161-169
Intelligence: 39-41
Armour: 5182-6603
Damage: 121-149/127-156
Item level drop: 58-73
Lich

68-72
Rewards:
2458-4005
6-8

294-404
------------------------------------
Strength: 108-115
Dexterity: 221-234
Agility: 190-201
Constitution: 176-187
Charisma: 380-403
Intelligence: 231-244
Armour: 2391-3109
Damage: 104-128/110-136
Item level drop: 60-77
Necromancer Prince

71-72
Rewards:
3238-4553
7-9

267-418
------------------------------------
Strength: 113-115
Dexterity: 301-306
Agility: 497-504
Constitution: 85-86
Charisma: 497-504
Intelligence: 326-331
Armour: 7057-8034
Damage: 142-174/144-176
Item level drop: 63-74
Vandal Village
The fifth expedition in Germania is Vandal Village. It is a high level expedition which means that you will visit it on your next return to Germania.
Description
The fertile flora and fauna of the area attracts many tribes. That is why it is only a question of time before the Vandals will arrive as well. They are dreadful companions yet they brew heavenly beer and like to tell stories of their battles. While intoxicated they are very unpredictable and have a penchant for attacking strangers. Pray for a good moment should you have to stay with them for awhile.
Entry level: 95
Enemy levels: 104-110
Link to detailed spreadsheet: here
Link to this expedition: http://gladiatus.gamerz-bg.com/germania-expeditions#VandalVillage
Real level to engage: 95
Dungeon: No
Advanced Dungeon: No
Additional Info: Vandal Village is the first high level expedition which you will encounter on your 2nd and last return to Germania after Africa and Cliff Jumper. The expedition should pose a lot of difficulties as the journeys in high level Africa must have been fruitful and you should be coming back to Germania good geared. Farming Africa's Caravan, Mesoai-Oasis and Cliff Jumper would make any gladiator ready for high level Germania and Vandal Village. Time to play with the big boys and the phat loot. Vandal Warrior is very weak, as well as Jarl. Jarl might give you some problems at first but you will be farming him anytime soon if not immediately. Dark Fighter unfortunately is another story. High stat, insanely high Armor he might be too big a bite. Death Knight is even worse. He is a proper high level expedition boss so you have to pretty wild in order to farm him. What you need to concentrate while in Vandal Village is how to level up quickly to 100 and move on to Mine.
Vandal Warrior

104-105
Rewards:

5336-7408

10-13

460-754
------------------------------------
Strength: 249-252
Dexterity: 234-236
Agility: 473-477
Constitution: 208-210
Charisma: 291-294
Intelligence: 124-126
Armour: 7483-9068
Damage: 192-235/194-238
Item level drop: 105-111
Jarl

105-107
Rewards:
5123-7679
9-13

469-758
------------------------------------
Strength: 252-256
Dexterity: 262-267
Agility: 257-262
Constitution: 252-256
Charisma: 514-524
Intelligence: 252-256
Armour: 6001-7342
Damage: 242-297/274-303
Item level drop: 101-113
Dark Fighter

106-109
Rewards:
5078-7963

10-13

614-751
------------------------------------
Strength: 424-436
Dexterity: 397-408
Agility: 371-381
Constitution: 212-218
Charisma: 630-648
Intelligence: 148-152
Armour: 13741-16858
Damage:212-260/218-267
Item level drop: 98-103*
Death Knight

108-110
Rewards:
6209-9584
12-14

536-799
------------------------------------
Strength: 432-440
Dexterity: 459-467
Agility: 529-539
Constitution: 453-162
Charisma: 642-654
Intelligence: 280-286
Armour: 16338-19505
Damage: 282-347/287-353
Item level drop: 97-118
Mine
The sixth expedition in Germania is the most pleasant one. Weak opponents, good treasures.
Description
The pride of this region is its pure ore, which is stored in the mine. But for a while now a wolf pack has been living inside the mine. Nobody knows why they are there!..The workers have already themselves for the new dangerous work situation. Every loss is painful, but the region cannot live without ore. Everyone who will help them will be celebrated like a Caesar!
Entry level: 100
Enemy levels: 108-114
Link to detailed spreadsheet: here
Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#Mine
Real level to engage: 100 (for boss probably 102-3)
Dungeon: No
Advanced Dungeon: No
Additional Info: Mine is the first expedition that can let you drop and farm
Orange items, although with latest patches it is possible for an Orange to drop earlier, here i where it all starts to get serious. Leveling after 100 becomes slow so you have time to get strong and start farming the expedition boss. Something that by now you probably didn't manage to do effectively. Well, now you will start doing it. Get strong and gear up to the point that you would comfortably farm Tatzelwurm. Before you can farm Tatze, go for all 3 opponents. Get




on all 3 so you can be prepared to farm Tatze on the maximum rewards. Do not think to rush anywhere. Teuton Camp will become available while you farm Tatze but Teuton Camp will not be as farmable as Mine so you would stay in mine a lot longer than you think. Months if not years. In terms of stats, Stone Golem and Tatze are actually quite good. It's just that the gladiators at this level start to level up very slowly and have time to gear up properly.
Guard

108-109
Rewards:
4965-7865
10-13

519-801
------------------------------------
Strength: 216-218
Dexterity: 324-327
Agility: 453-457
Constitution: 302-305
Charisma: 340-343
Intelligence: 172-174
Armour: 7769-9320
Damage: 249-306/251-309
Item level drop: 101-118
Draug

109-112
Rewards:
5579-8268
10-13

527-767
------------------------------------
Strength: 283-291
Dexterity: 463-476
Agility: 534-548
Constitution: 196-201
Charisma: 534-548
Intelligence: 174-179
Armour: 7804-9397
Damage:251-309/258-317
Item level drop: 109-117
Stone Golem

110-113
Rewards:
5741-8161
10-13

559-820
------------------------------------
Strength: 396-406
Dexterity: 165-169
Agility: 308-316
Constitution: 660-678
Charisma: 308-316
Intelligence: 44-45
Armour: 19750-24154
Damage:220-270/226-277
Item level drop: 106-120
Tatzelwurm

112-114
Rewards:
6288-10185
13-15

522-831
------------------------------------
Strength: 492-501
Dexterity: 280-285
Agility: 509-518
Constitution: 537-547
Charisma: 627-638
Intelligence: 246-250
Armour: 19717-24916
Damage: 327-402/333-409
Item level drop: 102-123
Teuton Camp
The seventh expedition in Germania and quite a hard one.
Description
The Romans fear the aggressive and wild Teutons who live in this camp. They kill anyone and everyone who approaches. Apparently they even skin animals and humans! Beyond that they use the skin and fur to dress themselves. A respected citizen of Rome can hardly even imagine such a thing. The forest looks kindly upon the barbarians, even if it stinks like mead and decay around them. Only the bravest, or should we say those undaunted by death, go anywhere near to those savages.
Entry level: 104
Enemy levels: 112-118
Link to detailed spreadsheet: here
Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#TeutonCamp
Real level to engage: 104 (for boss probably 108)
Dungeon: No
Advanced Dungeon: No
Additional Info: We can say a lot about Teuton Camp but the reality is that it is a lot harder than Mine and it becomes available a bit too quick. On 104 you have just managed to start farming Tatze comfortably which might cause a problem coming here. Seidr is extremely hard. Very decent geared gladiators at level 107+ would still have problems with him. He hits like a truck and is also really high in Agility which makes it hard to hit him back. This essentially makes him a lot harder than Tatze and this discourages gladiators of ever farming Teuton Camp properly. At this level you would only aim to farm the expedition boss so if you can't do it properly here, better not do it at all and stay back in Mine for as long as you have to and then swtich to Koman Mountain directly. Nevertheless, you should still strive to obtain all the bonuses for Seidr and get him ready as soon as possible if the opportunity to switch from Tatze to Seidr introduces itself.
Barbarian

112-113
Rewards:
5390-8293
10-13

541-816
------------------------------------
Strength: 291-293
Dexterity: 392-395
Agility: 548-553
Constitution: 268-271
Charisma: 352-355
Intelligence: 89-90
Armour: 7254-8860
Damage:258-317/261
-320
Item level drop: 104-121
Teuton Hero

113-116
Rewards:
5230-8193
11-15

514-950
------------------------------------
Strength: 342-348
Dexterity: 339-348
Agility: 474-487
Constitution: 339-348
Charisma: 593-609
Intelligence: 203-208
Armour: 7378-8878
Damage:226-277/232-285
Item level drop: 106-120
Teuton Lord

114-117
Rewards:
5484-8918
11-13

556-846
------------------------------------
Strength: 342-351
Dexterity: 456-468
Agility: 798-819
Constitution: 273-280
Charisma: 758-778
Intelligence: 296-304
Armour: 8280-10113
Damage: 263-323/276-331
Item level drop: 107-120
Seidr

116-118
Rewards:
6504-10583
13-18

570-901
------------------------------------
Strength: 348-354
Dexterity: 667-678
Agility: 1136-1156
Constitution: 324-330
Charisma: 852-867
Intelligence: 394-401
Armour: 8321-10175
Damage: 393-482/399-490
Item level drop: 107-125
Koman Mountain
The most amazing expedition in the game. Marvelous creatures.
Description
Majestically it stands there, the sacred Koman Mountain. Many mountaineers wish for nothing more than to climb this mountain. Unfortunately a lot of blood-thirsty animals living here have been responsible for converting the brave mountaineers into dead mountaineers. But of course something like that could never happen to a mighty Gladiator.
Entry level: 108
Enemy levels: 116-122
Link to detailed spreadsheet: here
Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#KomanMountain
Real level to engage: 108 (for boss if good geared - 108/109)
Dungeon: No
Advanced Dungeon: No
Additional Info: Majestic creatures and majestic loot. This expedition houses some of the highest level creatures in the game. It is also home to the magnificent Dragon boss who has a main role in every gladiator's high level adventures. Infernal Springbok and Sabre-Tooth Tiger are weak. Dragon Whelp is very strong. A senior adventurer would find problems defeating the Dragon Whelp on occasions. Because Teuton Camp might be inconvenient for some gladiators, a lot of adventurers will find themselves in Koman Mountain coming straight from Mine and Tatzelwurm. For those who do that, coming here will be a brand new experience. The loot is so much better. By now you would have worn out Tatze's clothing which predominantly is in the 110-115 item level range. Dragon will drop items in their 120s item levels, award 20+ experience on kills (with bonuses) and gold in 15000s. A real beauty. The only problem is that Dragon is hard. The good news is that not much harder than Seidr. Actually sometimes it would feel that Seidr might be even stronger than Dragon. If you are trying Koman Mountain and the Dragon farm, do not allow more than 1 loss per 10 battles. Otherwise it would be better to continue safe with Tatze until you are truly ready for Koman Mountain. Perhaps a pact for Charisma and Agility and a good Orange/Red forged weapon will help you start farming Dragon comfortably even at 108 Level. Getting all bonuses, same as with Tatze and Seidr is absolutely mandatory.
Infernal Springbok

116-117
Rewards:
5988-8723
13

552-865
------------------------------------
Strength: 278-280
Dexterity: 522-526
Agility: 730-737
Constitution: 278-280
Charisma: 324-327
Intelligence: 116-117
Armour: 9927-12247
Damage: 267-328/270-331
Item level drop: 109-124
Sabre-Tooth Tiger

117-120
Rewards:
6471-9012
13

604-906
------------------------------------
Strength: 304-312
Dexterity: 614-630
Agility: 655-672
Constitution: 234-240
Charisma: 532-546
Intelligence: 187-192
Armour: 9391-10957
Damage: 324-398/332-408
Item level drop: 108-126
Dragon Whelp

118-121
Rewards:
5761-8294
11-14

569-809
------------------------------------
Strength: 188-193
Dexterity: 590-605
Agility: 1032-1058
Constitution: 141-145
Charisma: 619-635
Intelligence: 283-290
Armour: 13581-16621
Damage:327-401/335-411
Item level drop: 108-127
Dragon

120-122
Rewards:
7001-11063
13-18

607-977
------------------------------------
Strength: 456-463
Dexterity: 480-488
Agility: 504-512
Constitution: 432-439
Charisma: 1092-1110
Intelligence: 480-488
Armour: 19467-24095
Damage:480-589/488-599
Item level drop: 109-133
Dragon Remains
The last expedition in the game. Only for the best gladiators.
Description
Anyone can feel his skin crawl when they reach this place. Magic passes through the scattered dragon bones. But this amount of free magic can not go unnoticed and the creatures who hunger for this force are drawn to this place. They claim that space and have set watchmen to guard it. But with great power comes great madness and famine that now threatens to engulf everything.
Entry level: 112
Enemy levels: 120-126
Link to detailed spreadsheet: here
Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#DragonRemains
Real level to engage: 112 (112 should be doable for Dracolich)
Dungeon: Yes, Late Revenge - Entry Level 112
Advanced Dungeon: Yes, Alpha & Omega - Entry Level 120
Additional Info: Dragon Remains was introduced into the game with the sole intention to solve the problem of high level gladiators having no challenges. In terms of expedition we can hardly say that Dragon Remains is anything unusual. The stats gradually raise over Koman Mountain and so is the loot. But that's only gradually. The real interesting part are the two new dungeons! As soon as you hit level 110, put on your Eagly Eyes costume and come here and start building your path for later levels. Because of Dis Pater costumes a lot of the time you won't be able to properly fight here before level 112 but it will be enough to get you ready for Dracolich. Leveling at 110 is so slow that by the time you hit 112 and be able to normally come to this expedition you should prepare to give it a try against Dracolich but be prepared - he is a formidable foe and is harder than Dragon from Koman Mountain. As for the creatures in the expedition. Lemures has 2-3k Armour which is puny. Same goes for Ritualist. He might be weaker than his Koman Mountain counterpart - Dragon Whelp.
Bone Golem

120-121
Rewards:

5689-9465

11-14

570-922
------------------------------------
Strength: 336-338
Dexterity: 360-363
Agility: 672-677
Constitution: 312-314
Charisma: 294-296
Intelligence: 48
Armour: 14290-17947
Damage: 351-430/354-434
Item level drop: 110-126
Lemures

121-124
Rewards:

5737-9516

11-14

590-976
------------------------------------
Strength: 121-124
Dexterity: 695-713
Agility: 1016-1041
Constitution: 121-124
Charisma: 762-781
Intelligence: 290-297
Armour: 2575-3244
Damage: 372-457/381-468
Item level drop: 111-129
Ritualist

122-125
Rewards:
5942-9838

11-14

474-947
------------------------------------
Strength: 146-150
Dexterity: 640-656
Agility: 725-743
Constitution: 195-200
Charisma: 725-743
Intelligence: 414-444
Armour: 7784-9678
Damage: 469-576/481-590
Item level drop: 111-129
Dracolich

124-126
Rewards:

7403-11866

13-18

616-967
------------------------------------
Strength: 372-378
Dexterity: 465-472
Agility: 651-661
Constitution: 372-378
Charisma: 1215-1234
Intelligence: 496-504
Armour: 19113-24127
Damage: 572-703/582-714
Item level drop: 113-135