Forging

Forging

Table of Contents

Forging

In the Forge you can create your own equipment. You can forge all of the equipment items to be found in the game with the scrolls you find on your adventures. Simply collect the necessary resources, add optional tools to make the forging easier, and away you go!

Forging Interface

The first time you enter the forge you will be greeted by the following message:

Welcome to the Forge

So this is the Forging interface explained:

Forging interface explained

How Forging works

In the Items section of the site we learned that an item is formed by applying a Prefix, Base Item and Suffix. Base Items are already available in your Forging interface but the Prefixes and the Suffixes will need to be learned. They are learned from Scrolls found in your adventures, through Smelting or purchased from other players in the Market. Once you choose your desired Prefix, Base item and Suffix you can purchase the Forging slot and begin the forging.

Once you have purchased the slot, the item is ready to be formed:

Forging explained

The materials needed to complete the forge are listed under the item. The materials that the item requires are calculated by the summary of materials needed to craft the Prefix + Base Item + Suffix, although not exactly. In the above example this is:

Lucius (Prefix)- 3x Bull's Horn 1x Garnet 4x Storm Rune 27x Tincture of Stamina 12x Potion of Perception 2x Sulphur

Half plate (Base item) - 5x Iron

of Looseness (Suffix) - 6x Bone Splinter However, the Bone Splinter requirement seems to be lowered to 1x and the Lucius are increased by total of 6 to compensate for the Bone Splinter - 1x Storm Rune 3x Tincture of Stamina 1x Potion of Perception 1x Sulphur. Not sure what the formula here is yet.

You start dragging materials from your inventory to the Store Resources as shown above. The item quality depends on what materials you put in. If you use different qualities of materials, depending on how much of which color you put in, in the end your item will have chance to forge as different color % depending on materials used. Here is an example:

Chance of success - depends on your character level versus the item level you are forging. If you are forging an item which is lower or within your character's item level range, you will be having optimal success chances of around 50-55%. The game has a maximum of 55% success chance. If you want to go higher, you can benefit from Forging Tools or different Micro Events or Costumes.

Soul bound - It always stays on 0%. Not currently known if this ever goes above 0%

Duration - How much time the forging of the item will take. The higher the item level the more time it will take. Also different item types can also affect duration of the forge. Amulets take longer than gloves for example.

Quality levels - As described above and in the video, it depends on the materials you put in to craft the item.

Tip: If you want to know what the stats of an item you are looking at in the forge would be is it was Red quality, you can just double the values. For example if you are making a weapon with 152-154 dmg (values that u can see when u start forging without materials), Red one with 100% conditioning would be 304-308, so just doubled values

When you successfully forge an item and it doesn't fail you will be greeted by this message in the Forging interface:

Eureka

Failing a Forge

If you happen to fail a forge (you should always aim for 100% if you are forging something important) you are presented with the following pop-up message:

Unsuccessful forge

Then you are presented with two options on how to proceed:

Unsuccessful forge

Send as package - You will be refunded with some of the forging materials used in your craft, however they will NOT be the full amount but some 10-20% of the total amount used and they will NOT be the same quality you have invested. For example: if you have put 20x Orange Tincture of Stamina you will be refunded randomly with some Purple or even Blue Tincture of Stamina. Some people have reported that they can get a higher quality when the failed item has high level base item. It's all random. It really isn't a good deal most of the times but at least you get something back for free on a failed forge.

Try again - If you click Try again, you will be given a second chance to forge. You will pay Rubies and it will be a lot, depending on the item level and type of item you were forging and can be more than 5-6Rubies to restart. Screenshot above was for 11 item level item for an alt and that's why it costs only 1 Rubies. However, the big problem is that it works just like Send as package. It will start the new forge with the same item but it will only refund you small amount of the invested materials and they will be lower quality than the ones you have invested! So no real point of ever trying again. It's just not worth it.

Here is a video of what actually happens when you try. This is a very painful forge fail at 87% of an 80% Orange 20% Red - 125 item level Lucius ring of Aggression. Meaning that no materials below Orange have been put into the forge, just look at what is being refunded when clicked Try again

Disaster!

Forging Facts

  • You have a total of 6 slots to forge up to 6 items at once. First two only cost Gold and the other 4 cost Rubies. The cost depends on the item level and the item type. Amulets being most expensive and can go as high as 10-20 Rubies and gloves/shoes/helmets the cheapest, between 3-9 Rubies
  • When planning a forge % success chance and when planning on using Gold Clover of Fortune look for any ongoing events or costumes that could be buffing the forge success chance as the Clovers only boost the basic % success chance. Read more in the Forging Tools
  • Do not gamble with forge success chance %. If you are forging something important, do not let it go below 100%. If seriously in trouble, you can go for 90% but don't go below that ever for a serious item. Unbelievable number of forges had failed on good %-es like 85+
  • Cancelling a forge will refund ALL materials in their original quality. The only thing you will loose is the Gold or Rubies used to purchase the forging slot

 

 

Scrolls and Recipes

Gladiatus Scrolls and Recipes

Forging recipes are learned through scrolls. Scrolls can drop from mobs in expeditions and dungeons or through Smelting. There are different color variations of the scrolls but they seem really random and not important or tied in any way to the actual recipe. You can see all type of scrolls and how they look here - Scrolls.

Here is an example how Lucius Scroll drops from Dragon, the boss in Koman Mountain.

Lucius scroll drop

Here is an example how a scroll with a prefix or suffix can drop from Smelting too. However the drop chance is low - about 5%.

Scroll from Smelting

Scrolls however, on their own, are nothing special. They are just recipes of Prefixes/Suffixes that you can learn by dragging them onto your character profile picture. Once learned they will be available in the Forge and you can start making items with that Prefix/Suffix. If you want to know more about what Prefixes and Suffixes or Items in general are out there go to the Items page.

Here are some facts about Scrolls:

  1. Scrolls drop from mobs around the world
  2. Scrolls can be produced by Smelting an item. At low (~5%) chance every smelt can produce a scroll with the prefix or suffix of the smelted item
  3. Scrolls are not soul bound and can be sold in the Market
  4. Scrolls have item levels. A lot of things are dependent on the item level. For example a scroll of 94 item level cannot drop for you before your character is 94 level
  5. One Prefix/Suffix can be learned only once. If a Scroll drops for a second time and you already have this prefix or suffix, you won't be able to learn the scroll again
  6. Scrolls sell for a lot of Gold in the vendors. If you don't immediately need need it or if you already have it, you can sell it for gold in the vendor or use it for gold saving from attacks maneuver (sell it, train a skill point, when you gather the money to buy the scroll, simply buy it so you don't hold a lot of gold with you)
  7. Also how much Gold a Scroll is worth is random between a range. For example, Lucius Scroll can sometimes be 250.625 Gold but for someone else it can drop and sell for 222.216 Gold. It's random amount in a fixed range.
  8. Every prefix/suffix adds levels to the item when applied. This is the Scroll item level -10. Example: of Fatuity suffix Scroll is 46 item level. This means that the suffix will add 36 item levels to the item to which is applied. More info on the Items page.

 

 

Forging Tools

Forging Tools

Forging tools are used to boost Forging capabilities. They can either drop from adventures although extremely rare or they can be purchased from the new vendor Malefica. They cannot be soul bound so they can be sold on the Market too. The forge allows for 3 slots of forging tools and with 4 type of tools in total, there isn't much of a choice on which ones to use. Forging tools come in 3 qualities - Gold, Silver or Bronze.

Certain Micro Events boost the drop chance with usually 10% which can be really good, however only Silver or Bronze qualities drop. Gold can only be purchased from the Malefica vendor or in the Market from another player.

There are 4 types of Forging tools sorted by importance:

Clover of Fortune

These are the most important tools. Pretty much forging without them is way too risky of a job as the default forging % success rate cannot exceed 55% on its own without buffs. However, please note that the clovers increase the base success chance of a forge. If event or costume boosts the global % chance of forging, the clover is not affected by this. Example: Forging chance is 40%, an event boosts it to 50%, if you insert a Gold Clover your % will be 90% instead of 100%. This is because the clover will boost your base % which 40 - 40*2 = 80 % (needs further explaining) + 10% from the event = 90%.

Hint: Also when you want to calculate how much a clover will boost your %, open a calculator and multiply by exactly the amount that the clover says. if 40% base - do 40*1.2 (for Bronze Clover) = 48%

Gold Clover

Gold Clover of Fortune

2 times success when forging

Merchant price: 110Rubies

 

Silver Clover

Silver Clover of Fortune

1.5 times success when forging

Merchant price: 50Rubies

 

Bronze Clover

Bronze Clover of Fortune

1.2 times success when forging

Merchant price: 30Rubies

 

Bellows of Austerity

Bellows is arguably the second most important forging tool you can use. It reduces the forging goods material costs and when you try to craft something in Orange or Red, this is of vital importance. If you have already invested some materials into the forge and you apply a Bellows, the excess of materials will be send back to you as a package so you don't lose it.

Gold Bellows

Gold Bellows of Austerity

-50% resource costs when forging

Merchant price: 100Rubies

 

Silver Bellows

Silver Bellows of Austerity

-30% resource costs when forging

Merchant price: 50Rubies

 

Bronze Bellows

Bronze Bellows of Austerity

-15% resource costs when forging

Merchant price: 30Rubies

 

Anvil of Calibre

Anvils add an extra % chance for your item to roll the higher of your possible qualities. For example if you are using predominantly Orange materials, the anvil will add % for your item to roll Red.

Anvil works very well when using only Orange materials for example. It will give you flat % chance for Red. However, when you are using multiple qualities of materials it will boost the highest % of the highest quality. Here is an example:

How Anvil works

Gold Anvil

Gold Anvil of Calibre

+30% chance of a higher level of quality

Merchant price: 90Rubies

 

Silver Anvil

Silver Anvil of Calibre

+20% chance of a higher level of quality

Merchant price: 60Rubies

 

Bronze Anvil

Bronze Anvil of Calibre

+10% chance of a higher level of quality

Merchant price: 40Rubies

 

Smith's Hammer of Urgency

This is absolutely the least important tool and i think it's rarely used. Well, if you are in a hurry, you can go for it. The price actually reflects this very accurately. It's few times cheaper than the other 3 tools and the fact that you have 3 tool slots makes this tool even more rarely used. Probably useful if you try a low priority forge or when you forge entirely Red item where you don't need an Anvil and you can occupy your third slot with a hammer.

Gold Hammer

Gold Smith's Hammer of Urgency

-50% Forging time

Merchant price: 25Rubies

 

Silver Hammer

Silver Smith's Hammer of Urgency

-30% Forging time

Merchant price: 15Rubies

 

Bronze Hammer

Bronze Smith's Hammer of Urgency

-15% Forging time

Merchant price: 10Rubies

 

 

Gladiatus Item Repair and Conditioning

Gladiatus Item Repair and Conditioning

Description

Using the workbench you have a chance to repair your items. You won`t be able to make any new equipment, but with the right raw materials, at least you won`t have to enter combat with inferior gear. Are you short of time and materials? *Ahem* Just bribe the blacksmith. The things he needs to restore your item to its full splendour might be lying unused just around the corner... Wait a second now, who said anything about stealing? Maybe the blacksmith just buys the things he needs with the Rubies he earns. But you don`t really need to go sticking your nose in there. As long as the price is right, that`s all that matters!

Gladiatus Workbench

Table of Content

In the Forge, there is a very special tab called Workbench. The Workbench can repair and condition your items. But let's first talk what that means

With the coming of Forging, the items also got themselves Durability and Conditioning.

Durability and Conditioning

Durability

Item has a fixed durability. The durability is higher on higher item levels. When the item drops below 100% nothing really happens. However, if the item completely breaks, reaching 0 durability, its stats will suffer and the item will go as it is one quality color behind (Unconfirmed). If you have an Orange item that breaks to 0 durability, its stats will be as if it was Purple

Conditioning

When the item reaches 100% Durability, it can now be conditioned. Conditioning increases all of the stats on the item as it is the next quality level. Conditioning increases the stats of an item with the exact amount as it is the next quality color. A Blue item for example, conditioned will have the stats as if the item was Purple

Green + conditioning = Blue value = 115%
Blue + conditioning = Purple value = 130%
Purple + conditioning = Orange value = 150%
Orange value + conditioning = Red value = 175%
Red + conditioning = 200% value, twice as better as normal Green item

This is huge and it means that every respected Gladiator will have to take care of his equipment all the time and make sure it's always conditioned. Conditioning is increased to 100%, just like Durability with repairing. Good to note is that even if you condition your item on just 1%, you will get the full stat increase. This means that it doesn't matter if your item is conditioned on 1% or 100%. It will benefit from the stat increase regardless. However, every hit made against a character can damage item so you can't keep it low on Conditioning as you will quickly loose the increased stat

Losing durability and conditioning

Durability is lost by receiving hits in every fight you do, no matter if it's an Expedition, Dungeon or Arena. This can be observed in great detail if you open one Battle report and look at it:

Losing durability

You can see the total loss of durability from that fight and in each round - what items have lost durability. Boots, Weapons, Amulets, Rings are heavily damaged in most fights. Gloves, Helmets and Chest Armours are rarely hit.

In Dungeons and Circus Turma the tank will take almost all durability hits because he is getting hit almost all of the time. Therefore, your damage dealing mercs and healer might not need repair at all!

Repairing

You can repair your items in the Workbench section of the Forge. Simply navigate to Forge -> Workbench

Workbench

If you drag an item you will be able to see what the repair will require. Repair requirements show are are always for repairing the item to 100% durability and 100% conditioning.

Repairing an item

Repairing an item requires Forging Goods (materials). It works just like Forging. You will purchase the workbench slot and then you will be able to start dragging materials into the bench. First two workbench slots cost Gold and the other 4 Rubies

Once you purchase the slot you can start dragging materials.

After dragging a material you can see how much this material will repair the conditioning

Repairing

You don't have to put all the required materials in order to start repairing. You can only repair, with just one material invested.

Just click on the button Work on

In fact there is a tactic on how you can change the required materials, in case you don't have some of the required materials. Just drag 1 material, repair, bring back the item to the workbench and the required items to repair might be scrambled among the rest. I also have a video showing it

The materials an item needs for repairing are the same as the materials required to forge the item. How repairing works is that one forging good will repair X points of durability (or conditioning if 100% durability). How much one material repairs depends on the character level. On level 9, one material might only repair 1500 points of durability/conditioning but items on lower level also have less durability/conditioning. At around level 112, one material usually repairs between 8000-10000 durability/conditioning points. Example below. These Lucius boots are missing 40% conditioning which equates to 152181-92385=59796. We require 6x materials to repair these missing 59796 conditioning. This is 9966 per material.

Repair example

Let's insert 1x Scorpion Poison Blue quality

Repairing

It will repair exactly 9966 as calculated. Let's use 1x Leather Purple quality now

Repair example

The 1x Leather added another 9966 exactly for the total of 19932. This teaches us 2 valuable lessons.

1. It doesn't matter what material you put in, whether it's Bull's Horn or Leather or Scorpion poison, they all equal the same amount of repair points

2. Higher quality materials does NOT provide more repair points

So let's see what the difference in stats between a conditioned item and non-conditioned item is:

Non-conditioned VS conditioned item

Conclusion

Let's summarize what we learned about repairing

  • You can repair up to 2 items at the same time for Gold. If you want more you can use the other 4 paid workbench slots but they cost Rubies
  • Repairing an item is quick - if repair a small portion of the missing durability/conditioning it can be a few seconds. The most a repair can take is 30 seconds
  • After an item reaches 100% durability, any further repairs will increase the conditioning of the item which increases stats
  • Conditioning the item with even 1% will boost all stats of the item. Falling under 1% conditioning will remove the extra stats from the item
  • Repairing requires materials (Forging goods). How many depends on the missing amount of durability/conditioning
  • Each material repairs an X amount of durability/conditioning, based on the character level and item level
  • The higher the item level, the more durability and conditioning points it has
  • The materials required to repair your item are exactly the materials needed to forge the item. However, only certain materials are actively required to repair at one time
  • You don't need to fully repair the item in order to repair. You can only repair a portion of the durability and try again. In fact this can change your required materials to more suitable ones if you do that
  • When a repair is finished, the item will be send as a package
  • Loss of durability happens to every character (even dungeon/turma) who is being hit
  • Boots, Weapons, Amulets and Rings are the most damaged items
  • Certain Micro Events or Dis Pater costumes removes any durability loss
  • Because it doesn't matter what quality of material you use to repair your item - save your Purple/Orange/Red materials for forging and repair using the Green/Blue ones. On high levels even Purple are fine for repairing as you are aiming for Orange and Red items only

Gladiatus Smelting

Gladiatus Smelting

Description

In the Smelter you can melt down your equipment to earn resources. Simply select the item you no longer need and melt it down into its constituent parts. Of course the smelting process is not without its costs, and you will never recover all of the resources which were invested in an item.

Gladiatus Smelting

Smelting is the ability to smelt an item back to its forging goods (materials)

Smelting is the fundamental way of obtaining materials. Here is how it works:

You navigate to the Smelter interface - Forge -> Smelter tab

Smelting Interface

You simply drag the item you want to smelt and start smelting.

Smelting Interface

Here are some facts:

  • First two smelting slots cost Gold and the other 4 Rubies. Cost depends on the item level and type of the item being smelted
  • The duration of the smelt also depends on the item level, type and quality. Orange/Red amulets 100 item level + are taking 48+ hours to smelt
  • There is a small chance (~5%) that the smelt will also produce a scroll with either the Prefix or the Suffix. Might be beneficial to smelt items with Prefixes/Suffixes that you don't have but you need

Scroll drop from smeltingScroll drop from smelting

  • What type of materials you will get from the item that you want to smelt is entirely dependent on what the Prefix + Base Item + Suffix cost in materials to make. Therefore we can safely say that the materials that are required to forge an item will also be produced when smelting the same item, however the smelting will not guarantee the same amount of materials that are needed to forge the item
  • The above means that you can specifically target items with the desired Prefix and sometimes even Suffix to get the exact materials you need, knowing what materials are needed to forge these items. Items page can be very useful in that case. Example: If you need a lot of Amethysts or Crystals, you can target Gaius or Antonius weapons and smelt them. You can even buy Green or Blue quality from the Auction House if you need Amethysts to repair
  • The number of materials you get also depends on what the composition of the item is. If you are smelting Lucius you will get Tincture of Stamina in bigger quantities because it is also the most fundamental part of crafting a Lucius prefix - 30x Tincture of Stamina
  • Lesser qualities like Green or Blue will give less total amount of materials from a smelt than superior qualities like Purple/Orange/Red
  • The quality of the item determines what quality of materials you will get from the smelt. However, there is a rule which needs a little more explaining below
  • If you are farming for repair materials and you don't care about quality - you best search Auction house for a prefix which you know will smelt into the material you are looking for and try to choose item slots like gloves, helmets and boots who have shorter smelting time
  • The number of materials you get from the smelt seems to be directly linked to the number of materials needed to for the particular prefiix or suffix. If the suffix that is being melted has Amethysts as the most required to forge then it is safe to assume that you will get the highest number of materials in Amethysts from the smelt.

The general rule is that when you smelt an item you can get the same quality of materials as well as -1 and +1 qualities too.

Example: If you smelt Orange you can get Red, Orange and Purple materials.

Another rule is that you may get the same material in in different quality from the same smelt.

Example: You are smelting Orange item which can produce Crystals. You can get 1-2 Red Crystals, 4-5 Orange Crystals and 4-5 Purple Crystals from a single smelt. The same way if you smelt a Red item you will get a random variation of Red and Orange materials.

Let's backup these claims with some examples. Here we have a number of controlled smelts of Orange items and we observe the results

Example 1:

Smelt example

We are smelting an orange 120 item level ring. We can see the possible smelting materials and on the right side we can see what the smelt actually produced.

We can see that Copper and the Scroll did not come out of the smelt at all. Total materials from the smelt: 36

The rest of the materials came in different low quantities and both Amethyst and Obsidian came in two colors - Orange and Purple. No Red materials this time. Some materials came only in Orange and some only in Purple

Example 2:

Smelting example

Pretty much like the above example a couple of materials not present after smelting and a couple, in this case 4, came in two different qualities - Orange and Purple. No Red materials again.

Example 3:

Smelting example

Crystal comes in 3 different colors! Purple Orange Red

The rest of the materials show behaviour seen in the other examples - combinations of Purple and Orange. Again few of the materials didn't show up in the result at all. Total materials from the smelt: 38

Example 4:

Smelting example

This time we have all the materials present in the result! We even have a Red item and just like with the Crystal above - in all 3 possible colors. Interesting that the lowest color - Purple produces the most amount

Total materials from the smelt: 42

Example 5:

Smelting example

Only 1 item not show in the result. No tripple colors here. Just the usual combo of Purple and Orange

Total materials from the smelt: 32

Example 6:

Smelting example

Good smelt. Two Red materials. Both Sapphire and Obsidian produce all 3 colors. Total materials from the smelt: 30

Example 7:

Smelting example

In this example we don't have any Red items unfortunately but it shows the exact same pattern as the other examples. 2 materials in single color and the rest in 2 colors. Total materials from the smelt: 31

Let's try to smelt an entirely Red item

Smelt Red item

This is a very rare low level Red item. It is only a suffix applied to the item so the total material count is not high. From the 3 possible materials 1 is Red

Let's smelt another Red item

Smelt Red item

First, it takes 71 hours to smelt a 126 lvl Red amulet. Second, the results are conclusive. When you smelt Red, you will get a lot of Orange but you will have guaranteed Red materials from at least the top 2 materials

Let's smelt another Red. Zimbris

Smelt Zimbris Red

Pretty successful smelt. All of the materials involved into the Zimbris prefix and the Retribution suffix are present. Every possible material came Red!

 

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