Conquest of the Source of the Rhine

Conquest of the Source of the Rhine

Conquest of the Source of the Rhine

Conquest of the Source of the Rhine

Conquest of the Source of the Rhine

Dates:

16.07.2018-22.07.2018

Description

The Rhine marks the border of the Roman kingdom and the rest of Germania
as well as being the lifeline that allows for trade in the Roman provinces.
However, this lifeline is being threatened and the emperor's source of
power over the peaceful areas of Germania has become endangered. The
germanic tribe of the Batavi stretches from the source of the Rhine in
Gallia Belgica right into the heart of Upper Germania.
There is only one choice:
To your weapons, fight off the Batavians!

Event Info

How does the event work?

  • As soon as the event has started a new expedition area will appear in your menu when you're in Italy.
  • Clicking on it shows you the first wave of opponents to beat.
  • In contrast to normal expeditions the enemies at the event have a counter, which shows you how often the enemy was beaten by all gladiators on the server.
  • This means that the more active you and your allies are, the quicker you will gain the victory.
  • As soon as all enemies of the first wave are beaten (= the counter reaches e.g. 1000/1000), the next wave is available to attack.
  • At the end there is the leader of the enemies to beat, one single boss, but with an enormous amount of health points which all gladiators have to beat down fight by fight!
  • From the start of the event you have 7 days to beat all enemies including the boss. If you don't succeed in that time frame, the battle / event was lost.

Announcement

Secure the kingdom!
It`s time to take up arms! The Batavi have stabbed us in the back. Their rebellion against Rome cannot be tolerated. Seize their leader, so that this murdering can finally come to an end.

Who can participate?

  • All players with level 7 and higher.

Additional information:

  • The event starts and players have 7 days to finish the event
  • If you click on the tab 'Highscore' in the event area, you can see which rewards await you at the end of the event and how you did compared to other gladiators.
  • There is a highscore for each enemy, with a reward for best player of each wave of enemies, and one overall highscore.
  • The highscore is sorted by points, if you win a fight you receive 1 point, if you lose you receive none.
  • Attention: ALL rewards are only given if the event was finished successfully!

Rewards

 Ranking is the usual that we've seen from other events. 1 kill = 1 point. There is small a price for 5,10,15,20,25,30,35,40,45 and 50 points reached
 
Overall rewards
 
There is also a price for having the most points on Wave 1, 2, 3, 4 and Total. As usual the rewards are:
 
Wave 1Most points against Opponent 1 Most points against Opponent 1 - High quality Grindstone. At levels above 100 there is a high chance the grindstone will be Orange and after 112 level - Red
 
1st opponent event prize
Here is an example of a Grindstone - click.
 
Wave 2 Most points against opponent 2 Most points against opponent 2 - All favor with gods is fully replenished
 
2nd opponent event prize
 
Wave 3 Most points against opponent 3 Most points against opponent 3 - Buff for 6 days after the event is over which grants: 100% more winner's bonus in all arenas as well as a 10% attribute increase (str,dex etc)
 
3rd opponent event prize
 
Wave 4 Most points against opponent 4 - Most points against opponent 4 - 113000111,111 Gold (increases with your character level)
 
4th opponent event prize

 

Total  Most points in the entire event - Most points in the entire event - Title: Champion of Germania
 
 

Expedition

You have 16 Event expedition Event expedition Points points every day with the usual 15 Rubies to refill them once they are depleted
 
Because the event is a wave-based expedition, at first you will only have Opponent 1 available to fight. He is the first wave. After defeating Opponent 1 X amount of times, Opponent 1 becomes inactive and Opponent 2 becomes available - Wave 2. Again after X amount of kills on Opponent 2, it deactivates and Wave 3 starts with Opponent 3 being available. After X amount of kills on Opponent 3 the boss comes. Unlike the rest, the boss is a single kill but with large health pool. When the health of the boss drops to 0 the boss is defeated and the entire event is completed. All the rewards then are distributed as packages/buffs/titles. This needs to happen within the time frame of the event.
 
Event needed kills
 
The X amount of kills needed for each wave are determined by the server population and participants in the event. If you are on a lower populated server, the kill amount needed to progress to the next weave + the health of the boss will be reduced
The math behind the number of required kills compared to other waves is the following:
Wave 1 - X Amount based on server population
Wave 2 - 70% of the amount needed for Wave 1
Wave 3 - 30% of the amount needed for Wave 1
Boss - HP is based on server population
 
Peasant Soldier
Peasant Soldier
Peasant Soldier stats
 Javelin Thrower
 Javelin Thrower
 Javelin Thrower stats
Warrior
Warrior
Warrior stats
Tribe Lord Sigurd
 
Boss
Tribe Lord Sigurd stats

Tips & Tricks

  • Event starts at 0:00 German time (GMT+1) and this is when the event points (Event expedition Points) replenish. Have it in mind. This is regardless of what is your language and server you are playing on
  • Dis Pater's Normal costume does not boost event expedition points
  • Level up does not regenerate event expeditions points
  • If more than one players are on the same score, all are receiving the bonuses from this particular ranking, including the Total ranking. Talk to each other!

Rewards for everyone

  • Enemy levels are exactly your character's level
  • Enemies are very weak
  • If you aim for one of the prize rewards or the total, most points are done during Wave 1

 

Server wide announcement is made when the 1st Wave is defeated

Peasant Soldier
Cleaned streets
Conquering the source of the Rhine: part of the area has been secured. However, the leader is still not falling at the emperor`s feet. Keep fighting, noble Romans.

Server wide announcement is made when the 2nd Wave is defeated

 Javelin Thrower
Cleaned streets
Conquering the source of the Rhine: part of the area has been secured. However, the leader is still not falling at the emperor`s feet. Keep fighting, noble Romans.

Server wide announcement is made when the 3rd Wave is defeated

Warrior
Cleaned streets
Conquering the source of the Rhine: part of the area has been secured. However, the leader is still not falling at the emperor`s feet. Keep fighting, noble Romans.

When the boss is defeated the event is over and an announcement is circulated around the server and all rewards delivered

The event is also followed by a server-wide buff which lasts 4 hours:

Winner's buff

Sigurd has been caught!
Rome`s honour has been restored and trade can flourish again. Germania has been pacified once again. Long live the emperor and long live his heroes.